Star Citizen Patch 3.11.0b Alpha Patch 3.11.0b has been released and is now available! Patch should now show: VERSION 3.11.0-LIVE.6292337. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. Database Reset: YES Long Term Persistence: Enabled Starting UEC: 20,000 IMPORTANT: With this update we are temporarily removing the chest armor inventory on environmental suits so that the backback will be the only option. In doing this, any items stored in your chest when 3.11.0b goes live will be deleted. If you have items such as gems or food in your Environmental suit chest inventory please move this to another inventory before 3.11.0b is LIVE. Known Issues When retrieving ships at New Babbage or Lorville's spaceports, the UI telling you what Hangar your ship is placed is missing Global chat may be unavailable in the visor HUD Ships landed at Lorville cannot be stored Greycat ROC may jump up and down on the spot after spawning Players can get their ship into an 'unknown' status after abandoning it and then dying and respawning at some Rest Stops causing an insurance loophole Ground vehicles will be impounded when the player lands at a designated garage at the New Babbage Spaceport planetary surface exit The missile range does not update correctly when swapping missile types that have reduced minimum/maximum range Players are unable to reach the "Enter Ship" prompt on the display Prospector in New Deal in Lorville Members list UI does not animate when player is speaking in proximity chat Using an emote then getting a knockdown at the same time causes animation delay Origin 100 series Rain / slush effects are moving backwards to the direction of travel Greycat ROC mining arm can snap out of place upon re-entering the vehicle if the mining arm had been previously extended prior to exiting the vehicle Player may experience stalls when extracting crystals with the Greycat ROC Origin 100 series beds do not retract Running into the stairs of an Origin 100 series ship as the door of the ship opens will cause players to fall through the ground Players cannot re-enter the Drake Cutlass ships if the ramp is damaged Refueling hydrogen fuel first can prevent you from refueling quantum fuel Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons New Features Locations Added Space Station Cargo Decks Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and more. Ships and Vehicles New Ship - ORIGIN 100i Touring New Ship - ORIGIN 125a Light Fighter New Ship - ORIGIN 135c Light Freight Weapons and Items New FPS Weapon - BEHR Grenade Launcher Enemies will either scatter or splatter when you turn the GP-33 "MOD" in their direction. This military-grade launcher fires 40mm grenades to clear rooms and flush out enemies behind cover. Those that don't immediately flee will feel the pain, as Behring's precision design also includes a feature that primes each grenade to explode on impact. Attachments: Optics (S1), Underbarrel (S1). New FPS Weapon - BEHR BR2 Shotgun Originally designed for the military, Behring decided to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver devastating stopping power, the BR-2 is the ideal choice for both offensive and defensive operations. Attachments: Optics (S1), Barrel (S3), Underbarrel (S2). Core Tech Ground Cover Buoyancy Seaweeds and other ground cover elements on water will simulate buoyancy, floating and reacting realistically to water waves to further enhance the visuals of water on planets. Feature Updates Characters Updated character creator to use new head designs Locations Repainting Existing Planets and Moons Utilizing the new planetary painting tools we've gone through all planets and moons in the Stanton System and repainted the ground surfaces and object presets. This also futureproofs ourselves and allows us to take advantage of new tech in legacy locations. Updated Ground Texture and Geology Updating and expanding our current terrain texture library by adding scanned data. On a per object basis we are now able to support HW tessellation displacement on geology distributed across terrain to give it a more organic appearance. Added Hurston material variant for the Hurston Outpost exteriors Gameplay Front End Refactor Updated the Front End UI to make use of the building block system, and added new options like pinning the Friends List to the side of the screen and the ability to clear all notifications. Prison Commissary Vending Machine updates Commissary Vending machines in prisons updated to use merits to purchase items as well as updating their interface and lighting. Exterior Space Station Green Zone Removal The initial introduction of the relaxation of Green Zones will be removing the armistice zone around the exterior of Rest Stops. This update will allow players to fire ship weapons around Rest Stop exteriors and comes with many updates to the law system and station defenses to help accommodate this. Destructible defenses of a few sizes and varieties have been added on and around the rest stops. These range from the small S4 turrets (now destructible) placed on landing pads, through S6 sentries seen in the Claim Jumpers missions, to ALL new S10 turrets on and around the perimeter of the stations. Once destroyed, these currently respawn after 5 minutes (subject to balancing), but in future we aim improve this simplistic system. We have created a Security Response system which while still quite simplistic, adds the CrimeStats of all players in the area (we’re calling this internally the “heat”) and spawns security ships of increasing number and strength in response. The system responds quickly to increases in an area’s heat by spawning in new ships and despawning out any weaker ships they replace. The system responds slower to the killing of its own members (should the heat not be raised by this) and slower still to decreases in heat (to keep security patrolling for a time to ensure the threat doesn't return any time soon). We will develop this system further in the future to also take into account the type of ship the players are using. A new infraction has been created called the Armistice Violation. This is a felony and is given should players damage other ships or station defenses within the Armistice Zone. It does have a grace period and allowance in which the player is warned that further infractions will result in a felony. For it the first implementation, this new infraction will only remain active on the player’s criminal record of 1 day. Should the player enter the Armistice Zone while having a CrimeStat or gain a CrimeStat whilst within the zone, they will be shown a warning telling them to leave immediately. Players attacked by any NPC or player valid to arrest them should have a start/reset arrest timer started on them. If the player then dies by any means whilst this timer is active, they will be arrested. This timer is ended should the player manage to quantum travel, and will be between one and three minutes, extended by level of engagement with the NPC. This is to get around the unfairness of being arrested simply because an actor valid to arrest you is nearby as now that actor would have had to have attacked you recently. Criminals will now respawn at GrimHex if they die without being arrested or log out without using a ship bed. Players are now briefly offered the option to press charges/forgive on crimes committed against them. This is defaulted to press charges for crime committed by non-party members and defaulted to forgive for party members should the notification be ignored. We have converted the indirect killing of players from homicide to the lesser crime of manslaughter in some cases. This includes crushing players with a vehicle, killing via triggering an explosion such as an explosive barrel or a ship-self-destruct. We have also made it manslaughter for every kill aboard a ship other than the pilot. Locking a missile on a ship will now count as hostility and allow that ship to attack you in self-defense. It will cause AI to attack and trigger an “Assaulting an Officer of the Law” infraction if done to law enforcement. Quantum snaring now only gives the player an infraction should they snare a ship and it will give one for every ship snared. Quantum dampening an actor the player has the right to arrest should no longer be a crime. Players should no longer be able to avoid security scans by getting out of their seat. We have fixed several ATC/pad loitering and impounding bugs to ensure the experience is more reliable and consistent. Pad ramming will now be ignored as a crime if committed by a party member. This is mainly to not punish party members for small bumps along the way. You’ll still be able to give a party member a crime stat if the pad ramming is so severe it ends with your death or ship destruction. Player and External Inventory Interaction T0 Visually manage food, drink, mined rocks and harvested items stored in your personal inventory, moving them between your backpack and suit pockets and any external storage devices (such as the cargo access on certain vehicles). This adds context menus to items by using right click that will allow players to drop and split stacks of items. Players can now interact with the back cargo hold of the Greycat ROC to access its storage and transfer gems between it and the player's inventory.