Star Citizen Patch 3.17.2q Alpha Patch 3.17.2q has been released to the PTU and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8142179. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen. Audience: All Backers Database Reset: No Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 10,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing Focus We are looking to run Siege of Orison tonight on PTU servers. This will run at 18:00 CDT | 23:00 UTC and run till about 22:00 CDT | 03:00 UTC Player Capacity Server Test Turret Acceleration changes Derelict Reclaimers V1 Derelict Colonialism Outposts New Space Stations and Lagrange Points Grim HEX Hospital Expansion Combat Service Beacons V2 Illegal Collect and Delivery Missions Player and AI Networking Updates Known Issues Locations - New Babbage / Orison - Transit Systems / Elevators / Spaceport - Elevators in NBIS / August Dunlow can become unresponsive / missing floor collision Locations / Shopping - Store Kiosks have different prices for weapons then the store display UI - Launching Star Marine After Being in Arena Commander launches Arena Commander instead Stanton - Network - Actors are teleporting around after networking updates (Ongoing improvements and testing) Missions - Red Wind Discrete Courier - Some Delivery Boxes Cannot Be Placed to Progress Mission VFX - Blinding lights during planetary flight near the Snake Pit race track Animation - Weapons - All weapons are held like a pistol whilst moving in EVA Area18 - Centermass - Locations - Double Elevator Seize the Data - Mission Feature / Law / Criminality - Destroy the Reclaimer Objective Results in CS2 for destruction of vehicle Combat AI - UGF Missions are sometimes missing NPC spawns to complete the mission FPS Weapons - Weapon holsters or un-holsters unintentionally ASOP - Ships on landing pads end up in "unknown state" for location and have to be reclaimed after the ship is stored or streamed out Missing Ships on SCOUNDREL PACK (and others) on PTU 3.17.2 (This is a PTU only issue that is being worked on) Feature Updates AI Performance polish pass for FPS AI behavior Bug Fixes UGF and grimHEX Elevators should now operate correctly EZHAB and Landing Zone elevators should now operate correctly Fixed an issues causing Party member markers to go missing Fixed an issue causing AI to be slow to respond when engaging players in combat Combat Assistance Beacons should now correctly appear for players if they have been disconnected due to a server crash Fixed an issue to cause Medical beacons to not complete mission/payment when player is brought back from incapacitation There should no longer be invisible collisions in front many space station hangar doors Fixed multiple shield holes on the Aegis Hammerhead Technical Fixed 1 Client Crash Fixed 4 Server Crashes