Star Citizen Patch 3.17.2z Alpha Patch 3.17.2z has been released to the PTU and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8186206. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen. Audience: All Backers Database Reset: No Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 10,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing Focus This PTU cycle accumulates many hotfixes that we have released onto the LIVE environment over the last week which includes many client and server crash fixes as well as new fixes to elevators not working properly, UGF and Siege of Orison AI spawning and behavior issues, and party launching issues. General Bug Fixes and Stability Known Issues Sabre Raven - VFX - Green flickering light fills the screen when sat in the pilot's seat during weather VFX (Players will receive a loaner Sabre) Players may have to restart the game after getting kicked to the main menu from a 30k server crash Targeting - A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens Multivehicle - Ships floating in the hangar when stored with the engines left on then retrieved again Targeting - A ship's targeting pip may Ships / Character Animation - The player character arm will misalign when seated in ships, causing obstruction of HUD and view Vehicle / Spawning - The Khartu-al spawns on the hangar floor sideways Vehicles / Ships - Shields - Weapon fire penetrates shields when ships are moving Vehicles / ShipRefuel - While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted Vehicles – The Argo Raft's elevator controls cannot be interacted with from either deck Crusader Ares - Headlights on Ares are too dim to notice at reasonable range Animation - Weapons - All weapons are held like a pistol whilst moving in EVA FPS Weapons - Weapon holsters or un-holsters unintentionally Armor / Weapons / Utility items may disappear between sessions Inventory - Weapons - Weapons looted directly equipped from containers/boxes are missing attachments ASOP - Ships on landing pads end up in "unknown state" for location and have to be reclaimed after the ship is stored or streamed out Missions - UGF / Bounty Hunter - Turrets around bunkers respawn very quickly, sometimes almost instantaneously Bug Fixes Fixed an issue causing Hostile Nine tails ships to never spawn when completing scanning objective Aegis Gladius Foundation Skin should no longer obscure the Cockpit's View Gladius Foundation Festival Paint should no longer cause the ship to become unflyable and landing gears to be missing Technical Fixed 1 Server Crashes Fixed 1 Server Deadlock Fixed a Backend Service Crash Made many improvements to backend services to make them more resilient