Star Citizen Patch 3.17.3b Alpha Patch 3.17.3b has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.3-PTU.8240506. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Database Reset: Yes Long Term Persistence: Disabled Pledge Copy: Disabled Starting aUEC: 1,000,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Testing Focus The largest focus of this PTU publish is to check on a couple major server crash fixes and gather data on some balance changes done to the contents of lootable containers in the PU. We will be looking through analytics data for all items found or looted from containers to see if the changes are working as intended. Loot box loot balance changes at all locations General Stability Known Issues Sabre Raven - VFX - Green flickering light fills the screen when sat in the pilot's seat during weather VFX (Players will receive a loaner Sabre) Players may have to restart the game after getting kicked to the main menu from a 30k server crash Targeting - A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens Multivehicle - Ships floating in the hangar when stored with the engines left on then retrieved again Ships / Character Animation - The player character arm will misalign when seated in ships, causing obstruction of HUD and view Vehicle / Spawning - The Khartu-al spawns on the hangar floor sideways Vehicles / Ships - Shields - Weapon fire penetrates shields when ships are moving Vehicles / ShipRefuel - While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted Vehicles – The Argo Raft's elevator controls cannot be interacted with from either deck Crusader Ares - Headlights on Ares are too dim to notice at reasonable range Animation - Weapons - All weapons are held like a pistol whilst moving in EVA Combat AI - UGF Missions are sometimes missing NPC spawns to complete the mission FPS Weapons - Weapon holsters or un-holsters unintentionally Armor / Weapons / Utility items may disappear between sessions Inventory - Weapons - Weapons looted directly equipped from containers/boxes are missing attachments ASOP - Ships on landing pads end up in "unknown state" for location and have to be reclaimed after the ship is stored or streamed out Missions - UGF / Bounty Hunter - Turrets around bunkers respawn very quickly, sometimes almost instantaneously Multiple locations - R&R Stations - Stations are variably offset from the Lagrange point they are housed within Feature Updates Ships and Vehicles Ground Vehicle Speed Adjustments Made many adjustments to the speeds of ground vehicles. Cyclone-RC - 55 down to 35 + Boost, Cyclone-RN - 50 down to 32, Cyclone - 50 down to 32, Cyclone-AA - 46 down to 31, Ursa - 45 down to 25, Cyclone-TR - 44 down to 32, Cyclone-MT - 40 down to 30, Ballista - 35 down to 25, Spartan - 33 down to 26, Centurion - 32 down to 25, Nova - 30, ROC - 30 to 35, ROC-DS - 22 to 35, PTV - 15 up to 24. Bug Fixes Players landing at Docking Port 04 in the Orison Spaceport should no longer receive a trespassing warning and can receive a crimestat Fixed an issue causing NPC Wallace Klim to have skin artifacts and low res textures Technical Fixed 2 Server Crashes Fixed a Backend service crash causing 16008 errors