Star Citizen Patch 3.18.0-PTU.8364000 Alpha Patch VERSION 3.18.0-PTU.8364000 has been released to the PTU, and is now available to test! It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Audience: Wave 2 Server Region: US/EU Database Reset: Yes Long Term Persistence: Enabled Pledge Copy: Enabled Starting AUEC: 1,000,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Testing Focus Xenothreat Weekend Playtest https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/ptu-weekend-playtest-3-18-pes-xenothreat-dynamic-1 Salvage - Hull Scraping Platform Assault on Orison Security Post Kareah Reactivation Courier Delivery Missions Update Sandbox Prison Activities Drake Vulture Sand Caves Daymar Crash Site Stanton Racetrack Locations Greycat PTV Race Track New Rivers (40 New Rivers on Hurston and microTech) Additional Derelict Outposts Restricted Areas v3 Arena Commander Quality of Life Updates Known Issues Locations / Shopping / Medical - Lagrangian R&R / LEOs - R&R Clinics Pharmacy Kiosk terminals do not have sales inventory displayed (fixed in next build) The Area18 Pharmacy kiosk may display an Invalid Location error when attempting to purchase any item RSI Constellation Multivariant - Stanton - Vehicles / Ships / Docking - The snub fighter lacks interaction prompts to enter it, making it unusable Wallace Klim is missing from the drug lab in Grim Hex Looted Ammo Clips Drop Off Player Multivehicle - Audio - Missing Audio/SFX with QT travel Hull Scraping - Weapons / Inventory / Game Code - Any full salvage RMC canister attachment will not attach to a multitool in salvage mode Scanning not showing advanced statistics and details Transit - Elevators and Trams are "Jittery" during transit of Player Character Salvaging - Some ship wreckages erroneously give "No Material" text and do not let you salvage Cargo - Performance - Fully loaded C2 landed at Area 18 results in Slow Framerates or Crash Vehicles/IFCS - When flying near another ship, ship seems to hit an invisible box that kicks it in random directions Cargo - Performance - High capacity cargo vessels, when loaded, can cause a severe performance drop on both client and server Actor Feature / Law - Respawn - If a player is placed into Klescher after being rescued with a crime stat, the player is respawned in the facility still incapacitated Breach & Steal - Design/Missions/Locations - The target Reclaimer "October Rising" will disappear when you get very close to it, makin the mission impossible. Ship / Commodity Trading / Cargo Inventory - Selling some of the cargo while the vehicle is stored cause the cargo to show at max inventory capacity Selling - Commodity Kiosk / Cargo - Large amounts of cargo sold at once will cause the transaction to fail the cargo will be taken and no money will be granted Law & Criminality - Commodities / Cargo - Stolen Cargo does not behave as such and can be sold as legal cargo if the ship with the cargo is stored Ships - Cockpit - Actor animations - Occasionally unable to exit ship seat Locations - Transit - Elevators - Players can fall through Elevators LifeTime Management - Sustenance - Items are not destroyed / cleaned up to the persistence limit when in a vehicle after streaming the area out for 60 minutes Rest Stops (R&R) / Rundown Station (R&R) - Design / Transit / Location - The player is unable to call elevator from hangar interiors Vehicles / Docking - A retrieved ship delivered to a docking port will be missing collision Multiple Locations - ASOP Terminal / Ships - When storing a ship, the ASOP terminal will set the ship status to "Claim" instead of "Retrieve." Feature Updates Gameplay Ultrawide QoL Updates Added new Visor support for various aspect rations + high field of views. Added 4:3, 16:9, 21:9, 32:9, 48:9 visor meshes which gets swapped out based on current aspect ratio. Visor mesh will be dynamically aligned onto the camera surface ("dynamic FOV offsets") so it will always encompass the whole screen. No more custom horizontal FOVs based on aspect ratio > Will be calculated automatically from vertical limits now. Increased vertical fov limit from 54-67 to 54-90 since it's working now with the dynamic visor. Fixed black bands/low res visor in area18 Prevented medgun use in greenzones Bug Fixes Fixed - Multivehicle - Vehicles / Art - Ship spawns with hull damage after a fresh claim Technical Fixed 3 Client Crashes Fixed 2 Server Crashes