Star Citizen Patch 3.18.0v Alpha Patch 3.18.0v has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8328236. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Audience: Wave 1 Server Region: US Database Reset: Yes Long Term Persistence: Enabled Pledge Copy: Enabled Starting AUEC: 1,000,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Testing Focus Salvage - Hull Scraping Platform Assault on Orison Security Post Kareah Reactivation Courier Delivery Missions Update Sandbox Prison Activities Drake Vulture Sand Caves Daymar Crash Site Stanton Racetrack Locations Greycat PTV Race Track New Rivers (40 New Rivers on Hurston and microTech) Additional Derelict Outposts Restricted Areas v3 Arena Commander Quality of Life Updates Known Issues Character Creation doesn't occur automatically on first PU login Selling single item out of a stack will zero remaining stack weight in personal inventory Floating kiosk screen with missing body at New Deal in Lorville MULTIVEHICLE - Ships - Ship Features - Flight - Quantum Travel - When entering and exiting any seat during Quantum Travel, there is a high chance you will be ejected into space Players who recopy their accounts can get stuck in entitlement processing followed by Error 19004 Missions - Personal Transport Beacon - Transport beacon mission markers to a player ship will display the wrong location until nearby object containers are loaded Missions - Personal Delivery Missions - Property Reclamation - Mission not updating after grabbing package Server Crash Ship Recovery - After a server crash, ships left on landing pads will be in an "Unknown" state, requiring a claim RSI Constellation Multivariant - Stanton - Vehicles / Ships / Docking - The snub fighter lacks interaction prompts to enter it, making it unusable Law & Criminality - Commodities / Cargo - Stolen Cargo does not always behave as such and can sometimes be sold as legal cargo Hull Scraping - Weapons / Inventory / Game Code - Any full salvage RMC canister attachment will not attach to a multitool in salvage mode MULTIVEHICLE - Medical Screens / Actor Feature - When the player uses the "Auto Medicate" feature to heal a wound that isn't treatable they will be given 99.99% BDL Ships / Vehicles - Impounded Vehicles - ASOP - Impounded ships do not finish Transferring to Storage and are no longer Retrievable MULTIVEHICLE - Vehicles - Gameplay - Explosive ordinance kills pilot through shields and hull Items appear not to be removed from the player's inventory when they sell them or hand them in to a contraband kiosk Location - Daymar / Whistler Crypt / Physic - Walking on hills near Whistler's Crypt can potentially kill or wound the player Inventory - Equipped gear can be lost when player dies in armistice zone Scanning not showing advanced statistics and details Multilocation - Elevators - Elevator doors open mid-transit Multivehicle - Physicalized Cargo - Multiple ships either partially or entirely fail to physicalize cargo purchased to their cargo grids Ships / Vehicles - Ship Features - Reclaimer has no rear Elevator interaction Multivehicle - Vehicle Feature - Hit box desync - Vehicles do not take damage when attacked at certain parts of its hull External Inventory - Loot Boxes will Eventually Load Indefinitely Transit - Elevators and Trams are "Jittery" during transit of Player Character VARIANTS ONLY - Weapon / Weapon Feature - Multitool Variants display "HEALING" info regardless of attachments Feature Updates Core Tech Server Performance Improvements Further Gen12 Optimizations Bug Fixes Fixed - 30009 upon attempting to rejoin PU Fixed - UI - Shopping - Shopping Kiosks - Can't move after closing shop kiosk with "x" UI button Fixed - Klescher Rehabilitation Facility - Actor - Force respawning or dying inside prison will respawn the character without any loadout Fixed - Actor Feature - Personal Inventory / UI - Capacity bars on inventory can fail to show correct percentage, and in some instances show negative Fixed - Actor Feature - Inventory - Equipped armor remains attached to undersuit in local inventory when player dies in armistice zone Fixed - UI / Network - Menus - When selecting "exit to menu", game stalls on black screen for a long time before the loading screen appears Fixed - Mission Content / AI - UGF Raid - Bunker / UGF mission NPC kills are not always recorded Fixed - Ships - Ship Features - Graphics / Art - Multiple vehicles are displaying glowing interior screens instead of normal decals Fixed - ORIGIN 890 Jump - Vehicles / Mission Content - The 890J used in the URGENT: Boarding Action mission will spawn with no elevator platforms or elevator doors Fixed - Multivehicle - Hull Scraping / VMA - The port side Salvage Head Sub-Item Slots do not update correctly Fixed - Multivehicle US - Vehicle - Toggling G-Safe off and on using PIT wheel hails ATC and assigns landing pad Fixed - Vehicles / Collision / Cargo - Moving cargo in Drake Caterpillar causes collision issues Fixed - Star Marine - Players with a Crimestat in the PU will have their loadout swap to the prison suit after dying in Star Marine Fixed - AC - Broken Moon - Player is unable respawn when dying in blue terraformer light. Fixed - Multiweapon - Inventory / Weapons - The narrative description of multiple weapon magazine sizes differ from their actual capacity Fixed - Inventory / Shopping - Players are able to purchase items exceeding intended inventory capacity Fixed - Stanton - Lorville - When loading into Lorville, the entity count can be almost double what it should be peaking at 150000 Fixed - Landing Zones / VMs - After repairing a ship, button shows 1 aUEC for repair Fixed - MULTIVEHICLE - Ships - PES / Spawning - Player-docked snubs are ejected when Constellation is retrieved from ASOP Fixed - PU - Law System - Armistice Zones - Gameplay/Locations - Armistice zones that fully prevent weapon usage are rendering player characters and ships invulnerable Fixed - There is a broken vault near the start of the prision escape route that trapped players Fixed - Graphics / UI - Terminals / Kiosks - Various screens, terminals and kiosks fail to load their UI and only display a black screen Fixed - Locations - Klescher Rehabilitation Facility - Actor - Traversal / Mantling - Players cannot mantle a required ledge to return to the escape route after falling Fixed - FPS Mining - Dying while carrying a mineral can cause a new mineable node to appear Fixed - Exploit - Law / Klescher - The player can select an unmined mineral deposit while in Inventory view and select-drag drop into inventory to be sold to the kiosk Fixed - RSI Constellation Andromeda - Stanton/AC - Vehicles/Art - Ship has reversed text decals Fixed - AI will inconsistently have their flashlights on/off in lit or dark areas Fixed - Aegis Reclaimer - Vehicles - Reclaimer cargo elevator ramps folding up too soon Fixed - FPS Weapons - Art / Graphics - Greycat Multitool - Salvage Canisters that have been emptied after collecting salvage will show as ReplaceMe Balls Fixed - Sneaky Replaceme Ball in Daymar wreck site cave Fixed - Locations / Klescher Rehabilitation Facility - Personal Inventory / Mining Deposit Kiosk - Mining Deposit Kiosks in Klescher don't detect harvestables in the player's inventory Fixed - Multivehicle - Vehicle Balance - Racers have Atmospheric Speed discrepancy between 3.17.4 and 3.18.0 Fixed - Scraper Beam modules have multitool attachment icon Fixed - Crusader Security missing shader on armor Technical Fixed 9 Client Crashes Fixed 3 Server Crashes