Star Citizen Patch 3.21.0 Alpha Patch 3.21.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.21.0-PTU.8738932. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Audience: All Backers Database Reset: Yes Server Regions: US/EU (Please select one of these instead of BEST or loading will fail) Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 15,000,000 Testing Focus New Jump Point Rest Stop Stations and Lagrange Points New Legal/Illegal Mission: Retrieve Consignment New Illegal Mission: Kareah - Steal Evidence Repel Raid on Orison New Crusader Platforms Driver Remote Turret QoL Improvements Known Issues PU - Stanton - Jump Point - All Jump Points - Rest Stop (R&R) - Locations - The Patient Check In medical kiosks do not work and are stuck on "Checking availability" loading PU - Stanton - UI / Locations - Multiple Locations - Crashing in a restricted area will give you never lasting "Restricted Area" alerts PU - UI / Art / Graphics - Green Imperial Medical Regeneration Kiosks screen have no UI UI / Menus - Controls - Keybindings - The Default Preset Images for the keyboard and gamepad control schemes do not match what is bound by default PU - Locations / Vehicles - When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry MISC Hull C - PU - Vehicles - Can't undock the Hull-C PU - Crusader / Orison - Locations / Transit - It's possible for turn gates to not open preventing players from entering shuttles PU - Art - Items / Character / Textures - Multiple clothes / armor / undersuit variants lost color / using the default base color PU - Multivehicle - Vehicles / Ships / Ship Components / Weapons - Laser Repeater occasionally stops firing but still consumes ammo Hull C - Spawn / Cargo / LEO - Hull C with cargo can spawn extended in a large Hangar instead of Docking Port Stanton - Multivehicle - RSI Constellation Series - Ship Feature - Snub Ship clips through Constellation variants in vertical position when retrieved from ASOP PU - Stanton - Area18/GrimHex - Locations / Inventory / Respawn - Player loses loadout after dying in the armistice zone Stanton - Actor - Personal Inventory - Right click item interaction menu cannot be closed once opened PU - Stanton - AI / Locations - Combat AI will teleport / pop in combat Multivehicle - PU - Vehicles / Actor Feature - Medical / Respawn - Cannot respawn on a ship that has streamed out Room System / Actor / Locations - Room System does not protect player actor from extreme weather conditions in Lorville Interiors Vehicles - Players and items can fall through the bottom deck of the Redeemer Reclaimer - Vehicles - Stanton - Reclaimer bridge elevator interaction missing Vehicles / GFX - Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series The Carrack's main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes Landing Pads - Multivehicle / Shopping - Refuel, repair, and rearm services unavailable when landed Stanton - AI - Mission Giver - Wallace Klim is not visible at his location in Grim Hex New Features Locations New Jump Point Rest Stop Stations and Lagrange Points Addition of 3 additional Rest Stops to Stanton that act as the final stop before entering Jump Points. Each location is set up similarly to all the other Lagrange Points and consists of a parent Gas Cloud, a smaller Child Gas Cloud, a Gateway Rest Stop and and structures leading to the Jump Point itself. It is important to note that Jump Points are currently non-functional in 3.21 as Stanton is the only available system at this time and right now. These 3 new Stations with Jump Points that leave the Stanton System are: - Pyro Gateway - (Stanton>Pyro) - Magnus Gateway - (Stanton>Magnus) - Terra Gateway - (Stanton>Terra) Feature Updates Gameplay Polish and Bugfix Pass for Retrieve Consignment and Kareah: Steal Evidence Missions Fixed multiple issues with mission progressions. Reduced Affinity requirement for the Steal Evidence missions during PTU testing, madeevidence available in first loop. Bug Fixes Fixed - AI / Social AI / Locations - AI NPCs can begin to float while standing within a useable Fixed - Multivehicle - PU / AC - Vehicle HUD - Toggling power on/off and Changing Weapon Groupings doesn't respond to mouse clicks Technical Fixed 5 Client Crashes Fixed 3 Server Crash Fixed a Server Deadlock Made further Server Entity Optimizations