Star Citizen Patch 3.21.0 Alpha Patch 3.21.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.21.0-PTU.8757283. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. Audience: All Backers Database Reset: Yes Server Regions: US/EU Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 15,000,000 Testing Focus This build pulls in many of the updates from the latest live including localization and the F8C New Jump Point Rest Stop Stations and Lagrange Points New Legal/Illegal Mission: Retrieve Consignment New Illegal Mission: Kareah - Steal Evidence Repel Raid on Orison New Crusader Platforms Wheeled Vehicle Handling Improvements Driver Remote Turret QoL Improvements Known Issues Stanton - Stations - Transit / Locations - Elevators - All elevator panels are non-functional and do not display correctly in Hangars & Habs area (New Babbage, not 100% chance) PU - Stanton - Jump Point - All Jump Points - Rest Stop (R&R) - Locations - The Patient Check In medical kiosks do not work and are stuck on "Checking availability" loading PU - Stanton - UI / Locations - Multiple Locations - Crashing in a restricted area will give you never lasting "Restricted Area" alerts PU - UI / Art / Graphics - Green Imperial Medical Regeneration Kiosks screen have no UI UI / Menus - Controls - Keybindings - The Default Preset Images for the keyboard and gamepad control schemes do not match what is bound by default PU - Locations / Vehicles - When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry MISC Hull C - PU - Vehicles - Can't undock the Hull-C PU - Crusader / Orison - Locations / Transit - It's possible for turn gates to not open preventing players from entering shuttles PU - Art - Items / Character / Textures - Multiple clothes / armor / undersuit variants lost color / using the default base color PU - Multivehicle - Vehicles / Ships / Ship Components / Weapons - Laser Repeater occasionally stops firing but still consumes ammo Hull C - Spawn / Cargo / LEO - Hull C with cargo can spawn extended in a large Hangar instead of Docking Port Stanton - Multivehicle - RSI Constellation Series - Ship Feature - Snub Ship clips through Constellation variants in vertical position when retrieved from ASOP PU - Stanton - Area18/GrimHex - Locations / Inventory / Respawn - Player loses loadout after dying in the armistice zone Stanton - Actor - Personal Inventory - Right click item interaction menu cannot be closed once opened PU - Stanton - AI / Locations - Combat AI will teleport / pop in combat Multivehicle - PU - Vehicles / Actor Feature - Medical / Respawn - Cannot respawn on a ship that has streamed out Room System / Actor / Locations - Room System does not protect player actor from extreme weather conditions in Lorville Interiors Vehicles - Players and items can fall through the bottom deck of the Redeemer Reclaimer - Vehicles - Stanton - Reclaimer bridge elevator interaction missing Vehicles / GFX - Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series The Carrack's main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes Landing Pads - Multivehicle / Shopping - Refuel, repair, and rearm services unavailable when landed Stanton - AI - Mission Giver - Wallace Klim is not visible at his location in Grim Hex Feature Updates Locations Placed monitored zones around Stanton Jump Point stations to enable commLinks Gameplay Ground Vehicle Handling Improvements Ground Vehicle Handling Polish pass on Nova, Glad HP Update, P72 Flight Tuning, and Star Fighter decay change. Rest of Vehicles moved to more forgiving tire curves. Bug Fixes Fixed - PU - Locations / Vehicles - When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry Fixed - PU - Stanton - Jump Point - Pyro / Terra - Rest Stop (R&R) - Locations - Area around Live Fire Weapons in Galleria has no atmosphere Fixed - PU - Cargo / Commodities / Vehicles / Cargo ATC - ATC fails to detect vehicles within the loading zone or fails to initiate cargo transfers Fixed - MISC Hull C - PU - Ship / Docking Pad - Attempting to undock results in an error message "Failed to detach vehicle due to control token not being granted." Fixed - Stanton - UI - mobiGlas / Skyline (StarMap) - Starmap will not plot QT courses around Stanton(the star) and can prevent direct QT travel for ships Fixed - Stanton - UI - Quantum Travel - Markers Will Randomly Disappear After Quantum Travel With No Route Set Fixed - PU - Stanton - Crusader Platforms - SOO - Missions / Locations / Art - Rooftops are missing art assets and appear unfinished Fixed - PU - UI - Social - Party Member marker does not show up after party has loaded into PU and a new member has been added Fixed - PU - Stanton - Crusader Platforms - Game Code / Spawn Closet Manager - Spawn Closet Manager contains no Spawn Closet Fixed - PU / AC - Weapons / Actor - Apocalypse Arms Scourge Railgun- Aiming Down Sights (ADS) while moving in EVA zooms in through the barrel of the Railgun Fixed - Stanton - Vehicles - Radar / Scanning - Ping angle keybind can not be modified and the function now seems tied to Scan FOV Fixed - Stanton - PU - Starmap - Quantum Travel - Location on Euterpe is labeled with placeholder text @TimeTrial_Location_Stanton4c_Icebreaker_De Fixed - AC / PU - Multivehicle - Ships / Vehicles - UI - When respawning in any ship a message will display telling the player their shields are down when they are active Fixed missing server racks inside some UGFs Technical Fixed 10 Client Crashes Fixed 5 Server Crashes