Star Citizen Alpha Patch 3.23.1 Alpha Patch 3.23.1 has now been released onto the LIVE Environment! Patch should now show: VERSION 3.23.1-LIVE.9179031. Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost. Long Term Persistence: Enabled Replication Layer: Enabled Server Recovery: Enabled Starting aUEC: 3.23 comes with a full aUEC wipe for all accounts. Players will start with their base amount from their account ledger + the 20,000 starting aUEC. This Spectrum post is an abridged version of the notes. For the full major details, please visit the main notes at the link below! Full 3.23.1 Release Notes: https://robertsspaceindustries.com/comm-link/Patch-Notes/19974-Star-Citizen-Alpha-3231 Features & Gameplay 3.23.1 brings in the 2954 Invictus Launch Week with expo halls showing off and renting out new and old ships from May 17th through May 29th. For more information on the event, check out the comm-link post here: https://robertsspaceindustries.com/comm-link/transmission/19914-Invictus-Launch-Week-2954-Schedule AI Ship AI Pilot Balance Pass NPC Locomotion Polish Gameplay Medical Bed Respawn Update Ships & Vehicles AEGIS Saber Raven Gold Standard Core Tech Made Further Gamewide Client Performance Optimizations Interior Map Materials Optimization Water Caustics Visual Polish Added Character Creator Validations VFX Visual Improvements and Fixes Bug Fixes Fixed - PU - Stanton - UI - Oversized active Armistice Zone icon (STARC-108910) Fixed - PU - Stanton - Actor - Respawning - Players who die and then get disconnected before respawning become stuck in a dead state and are unable to respawn Fixed - PU - Stanton - UGF - Locations - Bunker elevator does not return up when called (STARC-111250) Fixed - Multivehicle - PU - Vehicles / UI - QT effects are breaking HUD UI (STARC-104656) Fixed - PU - Gamewide - Using a medpen causes you to drop your weapon Fixed - PU - Distribution Centres - Elevators - Several elevator transit carriages created & destroyed immediately Fixed - MULTIVEHICLE - PU - Vehicles / Components / Locations - It is possible when vehicles are spawned from fleet manager that radar components and elevator panels can detach from the ship and float permanently in a hangar, causing issues with collisions (STARC-101070) Fixed - ARGO Mole / ROC - PU - Vehicle / UI - Vehicle HUD - Mining Mode UI has a variety of defects obstructing gameplay (STARC-88859) Fixed - Drake Cutlass Black - Vehicles - Drake Cutlass Black is unable to liftoff from landing pads Fixed - PU - Fleet Week 2024 - Actor / UI - Physical Shopping - Physical shopping AR Card is flickering when approached, impacting functionality Fixed - Aegis Reclaimer - ALL VARIANTS - Ships / Salvage / Master Mode / UI - Players are unable to access claw in the copilot seat and the UI changes to QT / NAV master mode without any feedback to the copilot (STARC-111581) Fixed - Anvil Hornet - ALL Variants - PU - Vehicles - Flight controllers have pitch and yaw rotational max speeds reversed Fixed - PU - Stanton - ARC L4 - Locations - Lobby elevators cannot be called (STARC-109845) Fixed - Community Localization - PU - Character Customizer / UI - Some labels cannot be localized (STARC-110101) Fixed - PU - Law / Infractions / Notifications - Players cannot press charges against another player if they commit infractions against them Fixed - PU - Stanton - Locations / Inventory - Users are able to place Hangar flare items in public areas where they cannot be picked back up Fixed - MISC Prospector - PU/AC - Vehicles/Balance - Misc Prospector has invulnerable spot for its nose leading to no damage taken (STARC-109000) Fixed - PU - Stanton - microTech - Creatures / AI - Kopion are jittering and teleporting when running Fixed - PU - UI / Upscaling - Shopping Kiosk UI missing elements when Upscaling is enabled Fixed - PU - Stanton - Mission Content / Law - Trespass timer will go to negative numbers (STARC-95347) Fixed - PU - Option Menu - UI - "Water - Number of Simulated Regions" going back to Medium between sessions (STARC-104172) Fixed - Origin 400i - PU - Vehicles - Life Support / Room System - Two room volumes are missing in the technical deck causing players to suffocate in the 400i (STARC-106700) Fixed - Stanton - PU - mobiGlas / Visor Chat - Visor Chat messages remains visible over the mobiGlas Fixed - PU - Physical Shopping - Locations - Multiple Locations - Items on display at multiple shops will end in 'Transaction Error' when attempting to quick buy Fixed - PU - Stanton - Mission Content / UI / mobiGlas - Completing a contract while the mobiGlas is open on the contract does not open the specific contract in the History tab Fixed - PU - Runtime Cubemaps - Graphics / Lighting - Runtime cubemaps are taking an excessively long time refresh and / or not refreshing at all Fixed - PU - Stanton - Distribution Centers (DC) - Locations / AI - The worker NPCs sometimes use tractor beams to shoot at the player Fixed - PU - Actor - EVA - Depending on orientation, player places weapon through their head and neck when ADS Fixed - RSI Ursa - PU - Vehicles / Design - Cannot enter Remote Turret Fixed - Greycat ROC - Stanton - ROC Mining Laser Not Activating Fixed - Crosshair not showing on GRIN_ROC Fixed - PU - Character Customizer - Clicking the Character Customizer screen after reviewing your model and going back to it will show T-Posed models Fixed - AC - UI / Scoreboard - The Grav Race mode does not show or update player score Fixed - AC - Free Flight - UI - It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby Technical Updates Fixed 8 Client Crashes Fixed 6 Server Crashes Fixed an Out of Memory Crash Fixed 2 Vulkan+Upscaling GPU Crashes Made Further Entity Graph Stability Improvements Known Issues & Information PU - Stanton - GrimHEX - Locations / Actor Feature - Player corpses will not despawn at GrimHEX PU - Stanton - UGF - Locations - Bunker elevator does not return up when called PU - Stanton - Lorville - Female / AI - Females - There are no female social AI present around Lorville PU - Stanton - Lorville - ASOP / Fleet Manager - UI - The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships PU - Stanton - UI - HUD / AR Markers - Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled PU - Gamewide - Using a medpen causes you to drop your weapon PU - Locations - Transit - Elevators - Internal Transit Elevator shows up when called but doors remain closed, no carriage PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course PU - HUD - Vehicle - Ship warning/alert text is very small and can be difficult to read PU - Locations / Vehicles / VMS - Can't repair/refuel/restock at Pyro Gateway Jump Point Station PU - Locations - Distribution Centers - Security Checkpoint elevator vis area and missing collision PU - Stanton - NPE - Missions - Objectives can be softlocked by player leaving bed before their objective record has updated PU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack PU - RSI Scorpius Antares - Vehicles/EMP - unable to activate EMP PU - Multivehicle - Vehicles / UI - QT effects are breaking HUD UI Reclaimer Claw Cannot Deploy: Power Required Error Message (Workaround: Press the power button a second time) AC - Squadron Battle - Friendlies showing up as enemies AC - Grav Race - All Maps - Low gravity can launch players far above the track when hitting bumps or hills