Star Citizen Alpha Patch 3.24.2 Alpha Patch 3.24.2 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.24.2-PTU.9355586. Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. Audience: Evocati Only Server Info: PTU Channel - US Only Long Term Persistence: Enabled Starting aUEC: 15,000,000 Shard Player Count: 100 The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati) Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.24.0 environment when creating IC reports while the builds are Evocati only Please monitor etf-testing-chat in spectrum for updates and testing instructions. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing/Feedback Focus Tonight we will be enabling Blockade Runner as a 3-4 hour test on PTU to test it within this latest code branch Stability & Bugfixes Vehicle HUD & MFD Rework New Character Creator DNA Faces, Beards, Tattoos, and Hair New Acidic and Rock Cave Systems Flight Tuning and Archetype Balance (Ongoing during PTU) New Arena Commander Updates Known Issues For this update, set your initial spawn to either Area18 or Lorville as you will most likely run into grey panels blocking access to elevators at other starting locations. We have a temporary cvar set that will help with ships falling through hangar elevators when lifting them up. This will be a little weird and teleporty but should help until a full fix is in. Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar PU - Stanton - ASOP / Fleet Manager / UI - ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out PU - Stanton - Locations / Transit / Hangars - Some elevators have greyed out panels and do not respond when called PU - Stanton - Online Services / mobiGlas / commLink - Players are unable to receive updates to their Friends List PU - Multivehicle - Quantum Travel / mobiGlas / Star Map - Unable to plot a route to obstructed destination PU - Stanton - Missions / UI - Mission Objectives are missing from multiple UI elements Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships PU - Harvestables - Game Code / Planet Tech / Mining - Planets and Moons have no Harvestables/Mineables Multivehicle - PU - Resource Network - Mining and Salvage heads throttles default to 0 PU - Stanton - Multivehicle - Vehicles / MFDS / UI - Scanning MFD reverts to Ready to Scan after scanning ships with no cargo stored (STARC-130414) Gatac Syluen - PU - Vehicles / Elevator - Syulen is missing the internal elevator (STARC-130168) Carrack bottom right MFD has no display (STARC-130157) Features & Gameplay Characters DNA Heads Visual Polish Pass Gameplay Starmap Text Dropdown Shadow Polish Freight Elevator Kiosk: Adjusted Transfer Wording Ships and Vehicles MFD/HUD Polish Pass Made Velocity always show as meters/s. Added Cooldown Indication to quantum UI. Added new reticle and target lock materials. Weapons and Items Adjusted P8-AR Recoil to Have a Definitive Delay After Firing Bug Fixes Fixed - Ships - AEGS - Vanguard - MFD UVs / Geometry in the Turret is not suitable for new MFDs Fixed - PU - Multivehicle - Vehicles / MFDs / UI - There is no Velocity binding for the target on MFDs Fixed - PU - Stanton - Missions / UI - Mission Objectives are missing from multiple UI elements Fixed - Drake Cutlass Series ( All Variants ) - PU - Vehicles / Vehicle MFDs / Art - Center MFDs have visual flickering art assets (STARC-130750) Fixed - Multivehicle - PU - Stanton - Vehicles / UI / MFD - The left arrow button on the MFD screen has no functionality Fixed - AEGS Vanguard ALL - PU - Actor / Vehicle - Interaction - Interaction prompt to enter the pilot seat, and other supported seats, is orientated far below where the player would naturally look Fixed - PU - Mission Giver / Missions / Locations - Tecia "Twitch" Pacheco is not visible to the player and cannot be interacted with (STARC-130120) Fixed - PU - UI - Character Customizer - Switching DNA to REVIEW clutters face with the face sculpt control points (STARC-130279) Fixed - Multivehicle - PU - Vehicles / Collision - All vehicles clip through planet terrain when player exits the pilot seat (STARC-130639) Fixed - Anvil Terrapin - Vehicle/ Visarea - Terrapin Ramp is visually missing when fully closed and viewed from the Interior (STARC-130070) Fixed - Corsair large gun rack loose (STARC-130109) Fixed - Anvil Aerospace Carrack - Resource Network - UI / Ships / Vehicles - Pilot seat MFD is blank and missing UI Fixed - Drake Buccaneer - PU - Stanton - Vehicles / UI / MFD - Ship does not have annunciators visible in the cockpit Fixed - Esperia Glaive - PU - Stanton - Vehicles / UI / MFD - Ship does not have annunciators visible in the cockpit Fixed - Scythe - PU - Stanton - Vehicles / UI / MFD - Ship does not have annunciators visible in the cockpit Fixed - Multivehicle - PU - Vehicles / UI - Missile minimum and maximum range lock range is not present Fixed - Multivehicle - PU - Vehicles / Weapons - HUD Visuals and Functionality for Missile Target Lock-On is missing Fixed - PU - Kopions will frequently freeze and stop responding to the players presence Fixed - Anvil Valkyrie ALL Variants - PU / Editor - Vehicles / Art - Jump drive module is misplaced in the ship interior Fixed - Esperia Blade - PU - Vehicles / Art - ReplaceMe textures present across multiple areas of the ship Fixed - PU - Resource Network - Vehicles / Vehicle Weapons - Ship weapons are still firing even when overheated Fixed - MISC Starfarer ALL Variants - PU - Vehicles / UI - There is an ‘enter seat’ interaction prompt next to the refueling terminal on the bridge Fixed - MISC Freelancer - Vehicles / Art - There is a proxy blocking the path to the cockpit Technical Fixed 3 Client Crashes