Star Citizen Alpha Patch 3.24.2 Alpha Patch 3.24.2 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.24.2-PTU.9360177. Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. Audience: Wave 1 Server Info: PTU Channel Long Term Persistence: Enabled Starting aUEC: 15,000,000 Shard Player Count: 100 Testing/Feedback Focus Stability & Bugfixes Vehicle HUD & MFD Rework New Character Creator DNA Faces, Beards, Tattoos, and Hair New Acidic and Rock Cave Systems Flight Tuning and Archetype Balance (Ongoing during PTU) New Arena Commander Updates Known Issues PU - Stanton - ASOP / Fleet Manager / UI - ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out PU - Stanton - Locations / Transit / Hangars - Some elevators have greyed out panels and do not respond when called PU - Stanton - Online Services / mobiGlas / commLink - Players are unable to receive updates to their Friends List PU - Stanton - Missions / UI - Mission Objectives are missing from multiple UI elements Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships PU - Harvestables - Game Code / Planet Tech / Mining - Planets and Moons have no Harvestables/Mineables Multivehicle - PU - Resource Network - Mining and Salvage heads throttles default to 0 PU - Stanton - Multivehicle - Vehicles / MFDS / UI - Scanning MFD reverts to Ready to Scan after scanning ships with no cargo stored (STARC-130414) Gatac Syluen - PU - Vehicles / Elevator - Syulen is missing the internal elevator (STARC-130168) Carrack bottom right MFD has no display (STARC-130157) Features & Gameplay Gameplay Weapon Controller: Added actions to allow firing weapon groups independent of whether they are selected or not Added Exit Button to Fine Terminals Ships and Vehicles Origin 400i Atmospheric Flight Improvement Polish Further Visual Polish to Ship/Vehicle Render To Texture Shaders Updated Scorpius MFD Material to Remove Doubling Effect Weapons and Items Rifles Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs. There's a large bias towards people loving the S71 with it's much more relaxed recoil profile so tuning the rifles horizontal recoil down will make them more consistent across ranges. P4AR Reduced visual recoil Reduced Horizontal aim recoil per shot from 0.07 to 0.02 Karna It's had a damage increase to become more of the high skill, high damage weapon you'd expect where it depends on hitting initial shots far more The alt fire mode fire rate adjustments are to make less 'deadtime' in the weapon Magazine size increased from 30 to 35 Increased the fire rate of alt fire from 60 to 350 Damage increased from 16 to 17.5 Karna Weight adjusted from 6.9 to 4.20 Karna Magazine weight adjusted from 1.62 to 0.60 (Karna weight was a heavy outlier compared to other ARs) Adjusted Karna Recoil to start consistently then get more inconsistent as it fires, this is done to help it fit into that more 'AK' category we have carved out for it. Minor adjustments to visual recoil to improve visual fidelity` SMGS Aim return time is how long it takes for the weapon after firing to return to it's default position SMGs were snapping really hard on this so for visual fidelity the return times have been increased Keep in mind the stated return time is not actually how long it takes, it's got a longer duration then stated because it has extra settle / bounce time C54 Smoothed out return aim recoil Increased maximum aim return time from 0.75 to 1.1 Custodian Adjusted min / max return time and curves to be in line with other SMGs Damage increased from 11.1 to 11.11 P8SC Smoothed out return recoil Snipers The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible Smoothed in sniper aim down sight procedural animation P6-LR increased distance before damage fall off from 200M to 550M Scapel Increased distance before damage fall off from 150M to 335M Bug Fixes This build contains many further fixes for greyed out elevator panels around the PU Fixed - Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar Fixed - Multivehicle - PU/AC - Vehicles / QED / EMP - EMP/QED can be powered on but not fired (STARC-130228) Fixed - Origin 890 Jump - PU - Vehicles / Actor - Interaction Prompt - The interaction point to sit in the 890 Jump dining chairs is not accessible (STARC-101445) Fixed - Multivehicle - PU - UI / Vehicles - Entrance markers remain on HUD for ships that have been streamed out (STARC-95920) Fixed - PU - Multivehicle - Audio - External animating elements are missing audio entirely or fail to produce audio until the player has entered the vehicle Fixed - SC - Hornet Series - Hornet series ships do not have MFDs or HUD displays setup correctly Fixed - ANVIL ARROW - PU - Vehicles - MFDs are not displaying Fixed - Nomad - PU - Vehicles / Art - There is a Portal / VisArea issue at the entrance of the Nomad Fixed - PU - Filler Station UI - UI / Ships / Vehicles / Salvage - The Filler Station is unable to Craft Items Fixed - Multivehicle - PU - Resource Network - Mining and Salvage heads throttles default to 0 Fixed - Multivehicle - PU - Vehicles / MFDS / UI - Scanned ships do not have a model in the vehicle MFD screen Fixed - Nova Tank - PU - Vehicles / Ground Vehicles / UI / MFD - Large Vis area issue at the back of the Nova Technical Fixed 4 Client Crashes Fixed 6 Server Crashes