Star Citizen Alpha Patch 3.24.2a Alpha Patch 3.24.2a has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.24.2-PTU.9400471. Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. Audience: All Waves Server Info: PTU Channel Long Term Persistence: Enabled Starting aUEC: 15,000,000 Shard Player Count: 100 Testing/Feedback Focus 3.24.2a combines all the current hotfixes on LIVE along with many new stability fixes and upcoming Save Stanton Updates We are planning on running this build throughout the weekend on PTU with the goal to send it to LIVE early next week Stability & Bugfixes Save Stanton Global Event (Starting Saturday Afternoon through Sunday on PTU) Known Issues Multivehicle - PU - Vehicles / Components - Unable to pull components out from their sockets PU - Stanton - Locations - Hangars / Network - Hangar at Baijini Point is despawning whilst the player is using the area, without external factors, leaving them stuck inside LEO geo PU - Stanton - Online Services / mobiGlas / commLink - Players are unable to receive updates to their Friends List PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" and no ship Corsair co-pilot loses manual gimbal after remote turret (STARC-130625) PU - Stanton - ArcCorp - Area18 - Locations / Art - Multiple areas across A18 have visarea/portal issues PU - Stanton - UI / Locations / Vehicles / Kiosks - Vehicle Rentals / Purchase Kiosks preview image will overlap transaction UI once purchased PU - Harvestables - Game Code / Planet Tech / Mining - Planets and Moons have no Harvestables/Mineables Bug Fixes Fixed - PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" and no ship : TimeOut Fail (STARC-129836) Fixed - PU - Locations - Majority of transit managers can stop functioning for a given shard for hours with no Entity Graph lag present (STARC-133703) Fixed - PU - Interaction / ASOP / Server Recover - A Player interacts with an ASOP while a server error occurs can block this kiosk from being interacted with by another player (STARC-73038) Fixed - Multivehicle - PU - Vehicles / Vehicle Components - Quantum Drives - Cannot initiate quantum jump (STARC-131460) Fixed - PU - Hauling Missions - Hauling missions give full reward without delivering all cargo when the "Submit" button is pressed (STARC-120213) Fixed - PU - Stanton - Actor / Health - Audio / SFX - Medical / Respawn - Permanent Incapacitated Audio loop after respawning (STARC-121829) Fixed - Controls - Pilot / Co-pilot / Gunner - Vehicles - RSI Zeus ALL VARIANTS - PU - When a player is in the co-pilot or gunner seat, the player in the pilot seat will not be able to swap between SCM and NAV modes Fixed - PU - Transit - Transit appear to be failing to stream back in after being streamed out Fixed - AC - Spawning not possible after rejoining lobby (STARC-130221) Save Stanton - Fixed - PU - Stanton - Phase 1 - Mission Content - After accepting the Cargo Recovery mission the "Locate the Missing Ship" objective can complete itself and remove the QT marker before player reaches the mission location Save Stanton - Fixed - PU - Stanton - Phase 1 - Locations / Mission Content / Cargo / Freight Elevators - Resources deposited through the freight elevator go directly to inventory instead of towards mission Save Stanton - Fixed - PU - Stanton - Phase 1 / 3 - Players receive additional duplicate objectives when another player accepts the same mission. Save Stanton - Fixed - PU - Stanton - Phase 2 - Mission B - Subsequent "Sabotage Gang Operation" missions are not appearing after completing the first one Save Stanton - Fixed - PU - Stanton - Phase 2 - AI are sometimes failing to spawn at the mission locations Save Stanton - Fixed - PU - Stanton - Phase 3 - Mission Content / Turrets - Turrets are not hostile to the player upon arriving at mission location Save Stanton - Fixed - PU - Stanton - Phase 3 - Missions / UI - Timer does not update in real-time Save Stanton - Fixed - PU - Stanton - Missions - mobiGlas - Journal Entries - Journal entries to not persist after Clearing Persistent Gamedata Technical Fixed 9 Client Crashes Fixed 23 Server Crashes Fixed 3 Hybrid Crashes Fixed multiple issues with Extremely High Entity Counts in Stanton Made Further Client Physics Performance Improvements Made Further Background Service Stability Improvements