Star Citizen Alpha Patch 4.0 Alpha Patch 4.0 has been released to Wave 1 testers! Patch should now show: VERSION 4.0.0-EPTU.9432503. Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. Audience: Wave 1 Server Info: EPTU Channel - US/EU Servers Long Term Persistence: Enabled Server Meshing: Enabled Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh) Server Recovery: Enabled Starting aUEC: 15,000,000 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing/Feedback Focus Performance, Stability, & Bugfixes Server Meshing 2:2:380 Pyro Star System and New Locations Contested Zones Jump Points Known Issues Client stability around jump points may be a bit shaky tonight. We have a possible hotfix in the works for later tonight on EPTU so proceed with caution when loitering around Jump points until the fix is out! Tonight's build has a cvar enabled to remove rep requirements from missions, so you will see many extra missions that are normally locked behind reputation gains PU - Stanton / Pyro - Jump Points / Art / Vehicles - Jump Tunnel VFX become extremely distorted during use Stall - Client - PU - Jump Points - Performance - There is a brief client stall when travelling through the Jump Point Tunnels PU - Pyro - Elevators / Personal Hangars - Ruin Station - Locations - Elevators from personal hangars to the entrance can send the player to an incorrect elevator MISC Starlancer Max - PU - Vehicles - Starlancer Max landing gear won't deploy but ship speed is limited as if they were PU - Pyro - Locations - Checkmate - Medium Hangar blocked by station geometry PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" but does not timeout fail PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing Multiweapon - PU - Actor / Animation / Weapons - Both male and female actors do not animate while reloading weapons PU - Pyro - Orbituary - Locations / Art / VisArea - Navigating from assigned hangar elevator to "Entrance" opens to a VisArea portal above medical clinic PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course PU - Hostility not being wiped by QT PU - Derelict settlements - Locations / AI / Spawn Closets - AI do not move after spawning PU - Multivehicle - Quantum Travel / mobiGlas / Starmap - Unable to use plotted route to planetside location while in planet orbit PU - Missions / AI - Repel Raid on Orison - Combat AI are not spawning and automatically is failed Features & Gameplay AI - Added New Fauna: Quasi Grazer - FPS AI Cover Usage Polish Gameplay FOIP Tracking Refinements Various improvements to the tracking stability and quality of Face-Over-IP. Added Head rotation tracking. Refined tracking algorithm. Improved motion with wider range of motion for the mouth. Stabilization to help jitter in low light and high light conditions. Secondary motions added for extreme poses. Made Further Mission Refactor Progress More missions will be available but still very much work in progress. This will also disable the Service Beacons tab for the initial 4.0 release but will not affect medical beacon use. Added auto pagination to Contracts. For 4.0, many missions will be very localized, some down to the exact point of interest you are at. - Split objectives in contract panel based on whether they are in the player's solar system or not, for displaying distances and sorting Ships and Vehicles Further Ship Inclusions Added further inclusions from 3.24.3 into 4.0 for Starlancer/Polaris/Intrepid/Terrapin/Terapin Medic Carrack Feature Updates The Carrack has has been updated to include the option to deploy and undeploy its blast shield through a new interaction added to the cockpit. We have also added a new interaction to open and close the cargo pods for outside access to load cargo in and out of the ship. This currently keeps the cargo pods in their current raised state near the ship and does not have all the intended audio. Core Tech - Made Further Entity Physics Performance Improvements - Made Further Client Performance Improvements - Made Multiple AI Locomotion Performance Improvements - GPU VFX Particle Performance Improvements - Improved Jump Tunnel Performance to reduce Studders - Optimized Gas Cloud and Asteroid Sampling Performance - Made Multiple Planetary Streaming Performance Improvements - Holographic HUD/MFD Shader Polish - Made Further Water Reflection Improvements - Further Jump Point UI, VFX, and Lighting Polish - Added New Spawn queue logic to queue players joining a new shard all at once. (Will adjust how many players can join per 10 second window before hitting a queue as we monitor time but will help smooth out initial shard issues) Bug Fixes Fixed - PU - Pyro - Rundown Stations - Multiple Locations - Locations / Hangar - Hangar disappeared after player arrival (STARC-132991) Fixed - PU - Vehicles - Jump points - no quantum jumping after failing jump through a jump gate (STARC-133008) Fixed - PU - Mission Refactor - Missions / Locations - Local Mission not available at mission location Fixed - PU - AI / Locations - AI are not moving or leaving their spawn closets across multiple locations Fixed - PU - Pyro - Contested Zones (CZ) - Interactables / Locations - Cannot open Blue and Red doors in Contested Zones (STARC-139773) Fixed - Multivehicle - AC/PU - Vehicles / Controls / Vehicle Components - Vehicle turrets are locked in their default position and cannot be turned (STARC-135680) Fixed - Pyro - Narena's rest ground is not level with the buildings (STARC-137176) Fixed - PU - Pyro - Gateway Station - Stanton Gateway Station - Locations / Hangar - Player cannot get hangars for the vehicle (STARC-136913) Fixed - Jump Points - Code - Jump Point should remain open while ships are entering after timer expiry Fixed - PU - Pyro - Frontier Outposts - Creature Animation / AI - Some Marok appear frozen / immobile in the air Fixed - PU - Pyro - Frontier Outposts - Freight Elevators / Personal Hangars - Locations - Freight Elevator show "Elevator Obstructed" with nothing on the elevator Fixed - PU - UI - MobiGlas - Starmap - Map is not focusing on selected marker after transitioning to a new solar system Fixed - Code - AI - FPS - Throwing Grenades - NPCs cannot throw grenades from cover Fixed - PU - Stanton - Network - Subdivision - Vehicles - Door panel and doors become unresponsive after switching DGS during QT Fixed - PU - Mission Refactor - Mission Content / Reputation / mobiGlas - Bounty Hunter missions are offered in an incorrect order Technical Fixed 10 Client Crashes Fixed 9 Server Crashes Fixed a Hybrid Service Crash Fixed 3 Server Deadlocks