Star Citizen Alpha Patch 4.0 Alpha Patch 4.0 has been released to Wave 1 testers! Patch should now show: VERSION 4.0.0-EPTU.9452829. Characters in this new environment have been built from Long Term Persistence(LTP) data. Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. Server Info: EPTU Channel - US Servers Audience: Wave 1 Long Term Persistence: Enabled Mesh Configuration: 4:4:500 (4 Servers in Stanton, 4 Servers in Pyro, 500 players total on the mesh) Testing a New Static Layout of Authority Zones in today's build Starting aUEC: 15,000,000 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing/Feedback Focus Today's publish has further mission inclusions Stability & Bugfixes Server Meshing Pyro Star System and New Locations Contested Zones Jump Points Known Issues !! PU - Missions / Cargo - Hauling missions - Mission cargo crates are not appearing in the Freight Manager kiosk at the pick-up location PU - Microtech - Players may fall through the surface/floor after calling the elevator PU - Pyro - Rundown Station (R&R) - Checkmate - Locations / AI - AI are spawning out of bounds floating inside of the station PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint PU - Pyro - Network / Streaming / Locations - Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance PU - Multi-System - Jump Points - Ships / Vehicles / VFX - Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves Stall - Client - PU - Jump Points - Performance - There is a brief client stall when travelling through the Jump Point Tunnels PU - Multi-System - Jump Points - Ships / Vehicles / SFX / Audio - The Jump Point SFX are rapidly looping/cut off PU - UI - mobiGlas - mobiGlas UI is displaying incorrectly on several pages/tabs MISC Starlancer Max - PU - Vehicles - Starlancer Max landing gear won't deploy but ship speed is limited as if they were PU - Pyro - Locations - Checkmate - Medium Hangar blocked by station geometry PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" but does not timeout fail PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing Multiweapon - PU - Actor / Animation / Weapons - Both male and female actors do not animate while reloading weapons PU - Pyro - Orbituary - Locations / Art / VisArea - Navigating from assigned hangar elevator to "Entrance" opens to a VisArea portal above medical clinic PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course PU - Hostility not being wiped by QT Features & Gameplay Locations - Further Pyro Station Lighting, LOD, and Performance Polish - Further Contested Zone Props, Lighting, and Performance Polish - Updated Asteroid Positions Outside Jump Tunnels to Avoid Immediate Player Collision - Planetary Effects Optimizations and Cleanup AI - Quazi Grazer Animation Updates: Made Further Animation Inclusions. Made hit reaction tweaks and included new hit reaction. Adjusted avoidance to further distance cows out. Gameplay Mission Reward Updates Part 1 Starting in tonight's build and throughout the PTU phases, we are working on greatly increasing mission rewards for all types of missions. While we have a lot more coming soon, tonight's build a major chunk of the available missions in game updated with much higher payouts. Ships and Vehicles - 600i Elevator Shaft Collision Optimization Core Tech - Further Physics Performance Improvements - Jump Tunnel Lighting Performance Optimizations to Reduce Stalling - Further Particle System Performance Optimizations - Ship Kiosk Performance Improvements Bug Fixes Fixed - PU - Mission Refactor - Provide Backup - Eliminate All - Mission Content / Law / Server Meshing - After server crash recovery client will be trespassing at active mission location Fixed - Multivehicle - PU/AC - Vehicles - Some ground vehicles will not accelerate correctly and appear to be stuck/unusable (STARC-144037) Fixed - Multivehicle - PU - Vehicles / Ship Components - Missiles / Insurance / Services - Upon delivering and retrieving a vehicle for the first time at a Primary Residence, the vehicle will be missing all of its missiles (STARC-144279) Fixed - PU - Pyro - Contested Zones (CZ) - Interactables / Locations - Fuses are not placed into the sockets when performing the place interaction preventing doors from being opened (STARC-141951) Fixed - PU - Pyro - Art - Some of the game assets are randomly turned to pink (STARC-142054) Fixed - PU - Stanton/Pyro - Jump Point - Audio / Music / Ships / Vehicles / Game Code - Music Sometimes Becomes Distorted (STARC-133002) Fixed - PU - Pyro - Derelict Outposts - Locations / Core Tech / Collision - base of various Derelict building have no Collision in certain spots Fixed - PU - Multi-System - Missions - Bombing Run missions do not complete upon destroying fuel tanks marked as objective (STARC-138636) Fixed - PU - Mission Refactor - Missions / Law - Gaining a CrimeStat 3 with certain Unlawful missions active will cause the mission to fail Fixed - PU - Mission Refactor - Missions - Eliminate Boss - Certain EliminateBoss missions are not generating in the Contract Manager Fixed - PU - Mission Refactor - NPE - After completing "Your First Steps", the same part of the Tutorial starts again instead of continuing to the next part Fixed - PU - Multi-System - Bounty Hunter - Mission Content / Ships / Vehicles / Quantum Drive - Players are unable to QT to mission location Fixed - PU - Pyro - Frontier Bunkers - Locations / Art - There are weather effects present inside the bunker Fixed - PU - Missions / Service Beacons - Player Beacon missions are not appearing in the contracts manager Fixed - Asteroid Base - Airlock immediately closes after opening at Asteroid Base Fixed - Asteroid Base - Station turrets attempt to shoot at player ship without line of sight Fixed - PU - Stanton - Shopping / Vehicle Rental - Vehicle rentals via kiosk cannot be renewed Technical Fixed 7 Client Crashes Fixed 4 Server Crashes Fixed a Main Thread Deadlock Fixed a Server Deadlock