Star Citizen Alpha Patch 4.3.1 Alpha Patch 4.3.1 has been released to all backers to test! Patch should now show: VERSION 4.3.1-PTU.10262876. Audience: All Backers Server Info: PTU Channel - US Only Long Term Persistence: Enabled Mesh Configuration: 7:3:600 Starting aUEC: 15,000,000 Testing Focus Apollo ships will be flyable this weekend on PTU for players who have already pledged for them. Stability & Bugfixes Onyx Facilities Part 3 MedGel - Medical Respawn Resource Dropships & Watch Towers VOLT LMG "Fresnel" Ship Armor and Ballistic Damage changes Pt. 2 New Ships: RSI Apollo Triage & Medivac Known Issues The issues below are meant to help give a better indication on things that may happen during gameplay and do not always occur 100% of the time. The Apollo won't be able to accept new medgel canisters to refill it in this build tonight for the weekend. You can refill it this weekend by claiming the ship. RSI Apollo - ( All Variants ) - PU - MedGel / Vehicles / Actor / Interactions - The RSI Apollo series medical beds will not accept medical canister even when empty PU - Actor - Player character does not receive fall damage PU - Stanton - ASD - Location / Respawn Screen - Player will be rescued and respawn back at the facility after being incapacitated PU - Collector - missions - Wikelo Turn is have a 15minute cooldown between turn ins PU - Stanton - Mission Content / Game Code - Multiple missions don't progress after reaching the mission location Multi-Location - PU - Pyro - AI / Locations - Turrets at Farro Data Centers are not firing Multi-System - PU - Multi-Location - Ladders V2 - Traversal / Actor / Mantling / Locations - Player is unable to mantle ladder from the top to climb down Multi-location - PU - Stanton / Pyro - ASOP / Locations - ASOP Terminal inside hangar remains in spinning loading screen after destroying ship on pad ARGO ATLS - PU - Mounts / Cargo / Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location PU - Stanton / Pyro - Armor / Loot Box / Inventory / Actor - Equipment and armor dropped on the ground will be suspended in mid-air making them unable to be interacted with Features & Gameplay Gameplay Onyx Facility and Mission Polish Reduced the Onyx Facility Phase 3 mission Plasma Fuel Cell requirements to 1. General Onyx Facility Performance, set dressing, and audio Polish. Medical Bed Respawn Updates Updated medbed respawn flow for separate medgel use per Tier injury. T3 costs 5 medgel, T2 costs 10 medgel, T1 costs 20 medgel. Players will only be charged once for the highest tier the player has, no matter how many injuries are healed at once. Medical bed respawn flow updated with tiered allowed respawn ranges. Outside of these distances you will not be able to respawn at your ship. T1 - 750,000,000km T2 - 8,000km T3 - 50km Ships and Vehicles Added New Ship: RSI Apollo Triage Added New Ship: RSI Apollo Medivac Bug Fixes At time of this release, SC Alpha 4.3.1 contains over 110 bugfixes for issues occurring since 4.3.1 including 17 that originated from the issue council. 4 of which have already been hotfixed onto 4.3.0 LIVE. Potential Fix: PU - Stanton - ASD Onyx - VFX / Locations - There is a flickering smoke effect in the elevator shaft Potential Fix: PU - ASD Onyx Facilities - Missions / Quantum Travel - Player is unable to Quantum Travel back to Onyx facility after dying and respawning (STARC-176869) Potential Fix: PU - Medbed - Vehicles / Interactions / Medical Screens / UI - Vehicle medical beds have no MedGel stocked upon retrieving the ship Potential Fix: MISC Starlancer TAC - PU - MedGel / Vehicles / Interactables - Medical canister receptacle missing all interactions on the Starlancer TAC Potential Fix: PU - Freight Elevator / Cargo - Entities disappear while occupying the loading platform when interacting with the Freight Manager after Server Error and Restreaming Potential Fix: PU - Pyro - Ship Battles V2 - Escort Ship - Mission Content / AI / Missions - Initial arrival at mission site has more enemies present than intended Potential Fix: PU - Live Design - Actor / Respawn - Law - If a Player has a Crimestat and safely Quits to Desktop they will not spawn at Grim HEX Potential Fix: Multivehicle - PU - Vehicles - Med Bed Respawn or Imprint on Vehicles will reset upon QT to another location. Potential Fix: AC - Multiple Game Modes - Crossroads of Crime - Art / Lighting - The main light source for the map is missing (STARC-164973) Technical Fixed 3 Client Crashes Fixed 1 Server Crash