PTU DGS/Client has been hotfixed with CL 10967244 for multiple stability issues as well as updates for audio buffer issues (STARC-186503) and mobiGlas deadzone issues. Star Citizen Alpha Patch 4.5 RC2 Alpha Patch 4.5.0 PTU has been released and is now available for all testers! Patch should now show: VERSION 4.5.0-PTU.10966564. Audience: All Waves Server Info: PTU Channel - US Only Long Term Persistence: Enabled Starting aUEC: 15,000,000 Testing/Feedback Focus Stability & Bugfixes Engineering, Armor, Ship Balance Vulkan Renderer and Graphics Settings Updates Experimental VR Physicalized Helmets Snub Fighters and Interceptors balance pass PU Loot Refresh/Collector Rebalance Additional Hairstyles Ore Refining Economy Updates Known Issues Multi-System - PU - ASOP Terminal / UI - Incorrect ship is displayed on the ASOP Multi-Location - PU - ASOP Terminal / UI - There is a chance that a blank information of the Vehicle will appear on Hangar Delivery Request using the ASOP Terminal Multivehicle - PU - Vehicles / Engineering / Components / RN - UI / Kiosk - When using the Engineering Kiosk, the vehicle model can become offset by the actor moving around it PU - Missions / Interactables - "Vanduul-Tech Smugglers" auxiliary station laptop with the code is missing PU - ASD Onyx Facility - Research - Locations / Interactions - Loot room door doesn't open after selecting " Override " Multivehicle - PU - Stanton - Dynamic Atmosphere / Vehicles / Engineering / Resource Network - Room connectors for external doors can be slow to update when entering or leaving station hangars PU - Multivehicle - Fire Alarm - Engineering / Game Code / Audio / Vehicles - Fire Alarm SFX persist after Fire is extinguished until re-entering the affected room SC - VFX Code - Vehicles - Deathmask VFX Does Not Always Trigger Features & Gameplay Gameplay Engineering Balance Updates Ship Overkill: Once all ship parts reach 0 health we activate another health pool buffer (this amount is hidden). Once the buffer reaches 0 health, it will trigger an unavoidable explosion of the ship. If the player manages to repair the hull (to counter it), the buffer is ignored. If the hull reaches 0 health again the buffer starts again. Multi-shield Implementation: When a ship now has more than 2 shields, all shields will contribute to overall shield health, even the ones not given power by the generator. This will affect overall regen speed as the regen speed of up to 2 shields will be used based on power assignment. By default the shields with lowest minimum power requirement will be powered first. Ore Refining Economic Balance Refining of ores has undergone changes to a smaller volume of yield output (From ~85% to ~45%) while significantly increasing the refined sale price to compensate. Effectively, you can now transport more value of refined ore with smaller SCU space with this latest update. The base prices of nearly all commodities have been significantly increased across the board. This affects all major brackets of sandbox commodities. (32/24s, 16s, 8s, and 2s). Price differences within brackets have been pressed closer together in order for dynamic pricing to better influence which goods are optimal. Bug Fixes Potential Fix: Vehicle failures are being incorrectly triggered by any part of the ship being broken off (this was occurring with antenna, wing stabilizers, and even the smallest attachments to ships) Potential Fix: RSI Perseus - PU - Vehicles / Engineering Gameplay – Switching from SCM to NAV mode turns off Engines and does not power the Quantum drive in the Perseus Potential Fix: PU - UI / HUD - Missions / NPE - Notifications - Notifications are not being displayed on the HUD when an appropriate action is performed by the player after abandoning tutorial Potential Fix: PU - Nyx - Levski - ASOP Terminal / Art / Locations - ASOP Terminal Kiosk Screen has excessive amounts of grime around the edges Potential Fix: PU - Global - UI / HUD / Options Menu - The player's visor UI will continue to shake after Camera Shake is disabled in the options menu Potential Fix: PU - Combat AI Feature / AI / Respawning - AI do not engage player after dying and respawning back at the location Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - Mission Content / AI - AI are not spawning inside the Polaris and Auxiliary Station Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - Missions - Mission Content - The AI Corpse in the Registration Room is missing Potential Fix: PU - Missions / Interactables - "Vanduul-Tech Smugglers" auxiliary station laptop with the code is missing Potential Fix: Multivehicle – PU – Vehicles / Engineering / SFX – Emergency alarm SFX continues to play after the player respawns Potential Fix: Aegis Idris Series - PU - Vehicle/graphics - Bottom Idris turrets unable to see out of ship black screen covers view Technical Fixed 5 Client Crashes