Star Citizen Alpha Patch 4.5 Alpha Patch 4.5.0 PTU has been released and is now available for all testers! Patch should now show: VERSION 4.5.0-PTU.10879294. Audience: All Waves Server Info: PTU Channel - US Only Long Term Persistence: Enabled Starting aUEC: 15,000,000 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing/Feedback Focus Tonight’s build contains further loot pool and collector recipe adjustments for the refresh to loot around the PU Stability & Bugfixes Engineering, Armor, Ship Balance (armor display hookups coming later this week) Vulkan Renderer and Graphics Settings Updates Physicalized Helmets Snub Fighters and Interceptors balance pass PU Loot Refresh/Collector Rebalance Additional Hairstyles Known Issues Multivehicle - PU - Engineering - Ships that have gone critical powerplant but then restored through repairing are stuck in a drift even after engines come back on (Fixed in next build) Multivehicle - PU - Vehicles / Weapons / MFD - Some vehicle weapons cannot be allocated any power in the MFD Multi-System - PU - UI / Fleet Manager / ASOP Terminal - Typing in the search bar of the ASOP will make it freeze doubling the input PU - Pyro IV - Storm Breaker - Locations / Missions - Opened safes remain open after 2 hour cooldown Multi-System - PU - ASOP Terminal / UI - Incorrect ship is displayed on the ASOP PU - Graphics - TSR / DLSS - Switching to a new resolution and swapping the upscaling to 50% (performance) causes UI / RTT's to draw repeatedly PU - UI / Gameplay - Party markers are not with party members Multivehicle – PU – Vehicles / Engineering / VFX - Fire is being detected by some clients and not others Multivehicle - PU - Vehicles / Engineering / Components / RN - UI / Kiosk - When using the Engineering Kiosk, the vehicle model can become offset by the actor moving around it Multivehicle - PU - Vehicles - Breached doors and ramps do not reset after the vehicle has been repaired and the player is unable to close them PU - MIssions - Gilly missions are missing in contract manager PU - MIssions - Foxwell Ambush missions are missing from contract manager in Stanton Bug Fixes Potential Fix: Linux displaying Black Screen for Vulkan and D3D on 4.5.0 Potential Fix: Multivehicle - PU - Vehicles / Vehicle Components - PDT's targeting lags behind hostile targets missing the target (STARC-186176) Potential Fix: PU - Stanton - Distribution Centers (DC) - Loot / Locations - Weapon loot containers are not present at Distribution Centers Potential Fix: PU - Cargo / Freight Elevator - External Freight Elevator platforms are orientated at a 90 degree angle, causing them to not be usable Potential Fix: Multi-System - PU - LTP - Local Inventory / Core Tech - Some items are duplicated after a new patch Potential Fix: PU - Nyx - QV Station - Locations - Central Atrium Warehouse terminal is missing Potential Fix: Multivehicle - PU - Vehicles / Vehicle Components - Jump Drive component does not get highlighted when aimed with FPS repair tool Potential Fix: ESP settings not persistent Potential Fix: Fire Extinguishers are missing from shops Potential Fix: PU - Missions / UI / mobiGlas - Eliminate All - Foxwell FPS mission is blank in the contract manager Potential Fix: Multivehicle - PU - Vehicles / Salvage / Art - Salvage Ships are unable to detect the scraping surface and is missing the Scraping Laser VFX Technical Fixed a Server Hang Fixed 5 Client Crashes Fixed 1 Server Crash