Star Citizen Alpha Patch 4.5 Alpha Patch 4.5.0 PTU has been released and is now available for all testers! Patch should now show: VERSION 4.5.0-PTU.10938459. Audience: All Waves Server Info: PTU Channel - US Only Long Term Persistence: Enabled Starting aUEC: 15,000,000 Testing/Feedback Focus Stability & Bugfixes Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in tomorrow’s PTU) Vulkan Renderer and Graphics Settings Updates Physicalized Helmets Snub Fighters and Interceptors balance pass PU Loot Refresh/Collector Rebalance Additional Hairstyles Experimental VR Support Known Issues Multi-System - PU - ASOP Terminal / UI - Incorrect ship is displayed on the ASOP Multi-Location - PU - ASOP Terminal / UI - There is a chance that a blank information of the Vehicle will appear on Hangar Delivery Request using the ASOP Terminal Multivehicle - PU - Vehicles / Engineering / Components / RN - UI / Kiosk - When using the Engineering Kiosk, the vehicle model can become offset by the actor moving around it PU - MIssions - Gilly missions are missing in contract manager PU - Missions / Interactables - "Vanduul-Tech Smugglers" auxiliary station laptop with the code is missing PU - ASD Onyx Facility - Research - Locations / Interactions - Loot room door doesn't open after selecting " Override " Multivehicle - PU - Engineering - Ships that have gone critical powerplant but then restored through repairing are stuck in a drift even after engines come back on Multivehicle - PU - Engineering - Ships drop cargo as all ships have fuses and RMC cannisters in their cargo Multivehicle - PU - Stanton - Dynamic Atmosphere / Vehicles / Engineering / Resource Network - Room connectors for external doors can be slow to update when entering or leaving station hangars PU - Multivehicle - Fire Alarm - Engineering / Game Code / Audio / Vehicles - Fire Alarm SFX persist after Fire is extinguished until re-entering the affected room SC - VFX Code - Vehicles - Deathmask VFX Does Not Always Trigger Features & Gameplay Gameplay Engineering Updates Penetration damage will now scale radially. This means at point of hull penetration, remaining damage in the cone will scale linearly downwards the further into the ship the munition goes and the further radially out from the center of munition path. Made further updates to shield energy weapon resistances so shields will take slightly more damage from energy weapons. Resistances updates for all ship components to increase lifetime of components. New impact effect for item / component repairing. Removed empty salvage canisters from loot. MISC Freelancer MIS Shield Health: 3720 → 3900. MISC Starlancer TAC Shield Health: 22800 → 24000 Locations Signature adjustments for caves to reduce signatures and harvestables to increase infrared signatures. Core Tech Further CPU to GPU particle updates Further Client Performance Optimizations Shop inventory Performance Optimizations Bug Fixes Potential Fix: PU - Engineering - cryastro - Station repair does not repair ship components wear to 100% using ship services Potential Fix: Greycat Industrial Cambio SRT - PU - Weapons - The Cambio SRT cannot be reloaded (STARC-133702) Potential Fix: PU - Stanton - Orison - Performance / Graphics - The client frame rate may drop drastically when approaching or in Cloudview Center Potential Fix: PU - Wikelos Emporium - Collector 4.5.0 - Wikelo Rewards - Vehicles / ASOP - Wikelo ships have the same name as standard variants in the ASOP terminal Potential Fix: Aegis Idris ALL Variants - Exodus-10 Laser Beam - PU - Vehicles / Vehicle Components - Bespoke S10 laser weapon does not charge and will not fire (STARC-190059) Potential Fix: PU - Stanton - Jump Point - Design / Locations - Stanton to Nyx Jump Point entrance is misaligned appearing within an asteroid field instead of near its intended support structure Potential Fix: PU - UI / Gameplay - Party markers are not with party members (STARC-188761) Potential Fix: PU - Missions / AI - Defend - Some AI not spawning on last wave (STARC-171093) Potential Fix: [VFX - Fire Hazards] Entity Fire reigniting after sealing a vented room Potential Fix: Crusader Mercury Star Runner - PU - Vehicles / VFX / Engineering - Active fires are not visible in some areas of the vehicle interior Potential Fix: Aegis Reclaimer - PU - Vehicles / Graphics / Art - There is a ReplaceMe Ball inside the engineering room Potential Fix: ARGO RAFT - PU - Vehicles / Engineering - RN - Emergency lights / alarms do not occur ship-wide during fires Potential Fix: VFX Feature - Fire Hazard - LOD fire and smoke effect's count does not scale with the volume of the room Technical Fixed 7 Client Crashes Fixed a Hybrid-Service Crash