Hi everyone, There's a variety of issues that our team is working on related to memory, and while we're making good progress, I wanted to take this opportunity to bring to your attention one in particular impacting the GPU (VRAM) when rendering gas clouds, which can cause performance-related issues once your VRAM is full. This issue does not affect Planet Volumetric Clouds. The only current solution is to restart the game if this happens. While a gas cloud is displayed on the screen, the engine continuously allocates approximately 60MB of VRAM per minute, which can be monitored by viewing the GPUMem-Buff counter with r_displayInfo >=3 (see attached screenshot). If you have more than 8GB of VRAM, you may not notice a difference unless you spend a significant amount of time at Lagrange points. Fortunately, this issue will be fixed in the next patch. Until then, if you have limited VRAM, it is advisable to avoid Lagrange points if possible. The root cause of this issue was an oversight in the new code when the system was ported to Gen12. However, we are currently working on extensive auto-testing to catch these types of issues in the future. I also want to take this opportunity to express my gratitude to everyone who has submitted bug reports. Your contributions are invaluable in helping us identify and address issues as quickly as possible.