Here is an exhaustive list of all the features that have been "temporarily remove" from the roadmap since the introduction of "staggered development" in last September and still haven't returned. No salt or criticism, it's normal that priorities change during development, just a reminder since it's easy to forget certain features who disappeared several months ago. Hopefully a lot of them may come back in 2021. Mission Giver: Eddie Parr Although we will release the bartender functionality with Alpha 3.10, Eddie Parr requires additional functionality as a mission giver and certain higher priority tasks need to be completed before the team can begin addressing those relevant to Eddie Parr. At the same time, we’ll be reviewing mission givers overall and planning out what steps we can take to improve them. Because of this, we’ve removed Eddie Parr from the roadmap for the time being until we are able to determine where he will fall. Docking Certain scheduled work took more time than expected on tasks associated with this card, and additional work was identified by the team during the initial Q3 planning which has pushed Docking past the cutoff date for Alpha 3.11. Until we can solidify Docking’s place in a future update, we’ve removed this card from the Roadmap. Social AI Improvements All non-combat AI and behaviors, such as bartenders, shopkeepers, tourists, security, vagrants, and more. In-Game Orgs & Reputation Systems In real life, if you join a membership club, you might get some benefits attached – think discounts at certain merchants, free or discounted roadside assistance, etc. This feature-set will be tied to elements of the existing reputation system and introduce gameplay and in-game benefits related to being a part of specific in-game organizations. More details to come (we’re going to wrangle Tony Z for this one). Hull-C Work on this ship continues, but its release is currently blocked by a few tech pre-requisites including a physics refactor that needs to be submitted to our game-dev stream, as well as additional work from the engine team that will create scaleable & multiple physics grids. We are continuing to work on the Hull-C, but are prioritizing its needs for Squadron 42 – the work we plan to finalize in Q4 is not quite enough for a PU release. Procedural Asteroids This card has since become fairly legacy as it contained a lot of general subtasks that have since been duplicated into new tasks. The Graphics team is still looking to make further progress on this in the new year, however that would be subject to planning in Q1. For these reasons, this card has been temporarily removed from the Roadmap while we work out the best way to represent the work that will be completed. NPC Improvements: Shopkeeper After re-evaluating priorities, the decision was made to temporarily remove these off of the Roadmap until discussions wrap up and a new target date is decided upon. Cockpit Experience After re-evaluating priorities, the decision was made to shift focus onto the previously mentioned camera improvements, which we feel will deliver more impactful improvements. The result is that this card will be temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon. PU – Planetary Weather Effects Planetary Weather Effects has been added to Alpha 3.8 and has been set to polishing. This card introduces the first iteration of snow, dust, and sand storm effects on planets, as well as a variety of accompanying effects, including impacts to atmospheric flight. Some elements of weather seen at CitizenCon, alongside dynamic weather tech, will be added to the Roadmap separately in the future. Salvage v1 The Salvage card has been temporarily removed from the Roadmap while discussions continue about where it’s most likely to land. Mining improvements and other tasks related to Alpha 3.8 took priority over recent Salvage work. Additionally, we’ve made the decision to have the team scheduled to work on Salvage shift focus to a number of features that will greatly benefit Squadron 42. We aim to have more information in the new year. Constellation Taurus After re-evaluating priorities, the decision was made to temporarily remove these off of the Roadmap until discussions wrap up and a new target date is decided upon. Drake Vulture The Vulture has been temporarily removed from the roadmap while the above mentioned Salvage v1 discussions continue. We aim to have more information in the new year. Crusader Hercules Starlifter After re-evaluating priorities, the decision was made to temporarily remove this card off of the Roadmap until discussions about its debut wrap up and a new target date is decided upon. Rest Stop Space Station – Unoccupied In light of the PU location priorities shifting to focus on ground locations instead of space locations, Rest Stop Space Station – Unoccupied has been removed from the PU roadmap for the time being. Expect this task to return when the team decides on a new target date for these tasks. Repair/Refuel/Restock Kiosk After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on. Commodity Transfer Timers Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Accounting App Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Economy Display Terminal Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Dynamic Missions System: Economy Generated Missions Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. NPC Improvements: Civilian Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Multicrew – Expanded Pilot Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Multicrew – Expanded Turret Gunner Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Door System Improvements This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Atmospheric Combat This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Zero-G Push & Pull Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. NPC Healing Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. Flight AI: Improvements and Polishing Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap. Bounty Hunter Armor Bounty Hunter Armor should be released alongside Bounty Hunter Gameplay, with meaningful design choices being incorporated into the armor. Until we find a place for Bounty Hunter Gameplay, we’ve removed this card from the PU Roadmap. QT linking for AI Ships Following review, leadership has decided to remove this card from the roadmap because, in its current state, this epic would only bring functionality, not the full player experience we would want. FPS: Combat Behaviors v2 Other tasks ended up taking priority over the development of combat behaviors slated to release in Alpha 4.0 (realistic firing, grenades). Additionally, the work the team is currently focused on received some internal feedback that will need to be addressed. For these reasons, this card will be temporarily removed from the Roadmap while a new release date is decided upon. Security System Due to work on other tasks taking longer than expected, including tasks towards the upcoming Prison System and a handful of tasks surrounding an unannounced event, there was not enough bandwidth able to be allocated to this system for this quarter. We’ve removed this card from the roadmap temporarily until we are able to accurately determine where in our schedule it will fall. Crusader & Orison Landing Zone Previously, we’ve communicated that our goal was to release Crusader & Orison in the Alpha 3.12 patch, however we’ve made the decision to hold Orison/Crusader for a two-part release for Q1/Q2 of the new year.