Hello again, everyone! Coming at you with another update as we get closer to Alpha 3.11! Like we mentioned before, teams are putting the final touches on their work that you’ll be able to see in the ‘verse come patch day, and we're taking the opportunity to provide some additional insight into some of the upcoming improvements! In tomorrow's Roadmap update, a card will be added detailing the relaxation of armistice restrictions. Beginning in Alpha 3.11, we are allowing ship combat in Armistice Zones around all rest stops. The caveat is that it’s ship combat only – FPS weapons combat is still disabled inside or outside the station due to a limitation which should be rectified in a later release. Obviously, we couldn’t simply allow ship combat without also ensuring our stations were adequately protected and policed so there have been big developments in this area. We wanted to give you a bit of a deeper look into the changes that will be made alongside the armistice relaxations, so we once again caught up with Luke Pressley (@PickledAtRandom) and the design team to break them all down for you: Destructible defenses of a few sizes and varieties have been added on and around the rest stops. These range from the small S4 turrets (now destructible) placed on landing pads, through S6 sentries seen in the Claim Jumpers missions, to ALL new S10 turrets on and around the perimeter of the stations. Once destroyed, these currently respawn after 5 minutes (subject to balancing), but in future we aim improve this simplistic system. We have created a Security Response system which while still quite simplistic, adds the CrimeStats of all players in the area (we’re calling this internally the “heat”) and spawns security ships of increasing number and strength in response. The system responds quickly to increases in an area’s heat by spawning in new ships and despawning out any weaker ships they replace. The system responds slower to the killing of its own members (should the heat not be raised by this) and slower still to decreases in heat (to keep security patrolling for a time to ensure the threat doesn't return any time soon). We will develop this system further in the future to also take into account the type of ship the players are using. A new infraction has been created called the Armistice Violation. This is a felony and is given should players damage other ships or station defenses within the Armistice Zone. It does have a grace period and allowance in which the player is warned that further infractions will result in a felony. For it the first implementation, this new infraction will only remain active on the player’s criminal record of 1 day. Should the player enter the Armistice zone while having a CrimeStat or gain a CrimeStat whilst within the zone, they will be shown a warning telling them to leave immediately. As usual we'll be monitoring your feedback closely as soon as soon as you get your hands on these changes, so be sure to let us know what you think! We understand this is a fundamental change and fully plan to iterate until we're in a good place. We hope you enjoyed this update! Like we mentioned before, we don't have a set schedule for these types of updates but we'll be continuing to follow up with other teams in the coming weeks to see what additional 3.11 fixes and improvements we're able and ready to share early with y'all. Stay tuned!