Hello everyone, Following last week's 3.12 Patch Watch on Headtracking and Countermeasures and the brief update during Star Citizen Live with Core Gameplay Director Richard Tyrer and Star Citizen Live Director Todd Papy we wanted to follow up with another update on the Reputation System Version 1. Reputation Version 1 is a foundational system added to the game to track a player's relationship with various entities, such as important NPCs and Organizations. Two primary areas have been changed. First: Mission Givers All mission givers except Ruto (due to technical requirements for him being a hologram) have been updated to use the new reputation system. Doing missions for a Mission Giver will cause you to gain and lose reputation with them. They should react appropriately, playing different lines of dialogue based on your performance. If you fail too frequently, they will terminate their relationship with you and refuse to work with you missions for a set amount of time. With Alpha 3.12, no new missions have been added specifically for Mission Givers, however, we plan to add new missions in the future now that the reputation framework has been put in place. Second: Bounty and Assassination Mission Chains Many of the Bounty and Assassination mission chains have been updated to use the new Reputation System. In doing this restructure, Bounty missions were split into being given by 4 Local Bounty Departments, each with their own reputation, all presided over by a parent Bounty Hunters Guild. (1) As you increase your reputation with the Bounty Hunters Guild and its children, you will unlock Certification missions. (2) If you complete the Certification Missions, you will unlock a new tier of higher difficulty, higher payout Bounty Hunter missions. (3) Keep an eye on your wallet when you complete bounty missions and you might notice that some organizations will include a little something extra if you have high reputation with them. This is the first of many "Perks" we intend to include. Assassination missions have all of the above, but there is only one Organization for them at this time: a one-man operation run by someone named Vaughn. We plan to expand upon this system heavily and will be using it to drive other systems in the future. Stay tuned for more info!