The original speech aluded did not especulate, but was based in one of two very real solutions to the problem many other games avoided by separating servers between EU and US. The first possible solution is to relate physical geographical places in the real world to virtual places in the verse, be it us or eu. Which notice if you will, could make people in the verse make real friends. And remember most people do relate to people living in the same country... Though this would create a division of factions between geographical systems based in us or eu. And yet would make of citizen con a e-sports mundial event where you can finally measure yourself agains people at the other side of the world. Calling for pro gamers to travel arround the world as many other games do. The second and more probably what we will get, is using the cloud. Going to say this: 14 miles high, a satelite is at 24k and has a responce time of 130 ms, signal up and down, server prossesing time of a transaction is measure in a so small amount of time i prepher not to subject our plebs speaking down there to. :stuck_out_tongue: Zephyr has 80ms latency when transmiting signals from us or eu while flying over the ocean in between, a dedicated server on it dealing with combat server side prosseses would result indistinguishable from combat withing the further points withing us. I like to let talk for a while before probing most of them wrong. Like only 1 person here. Cris Eichenlaub, was, rarely as it might sound entertaining the hipotetical, almost about to get me, so.. had to hurry, i was going to let pass a day. :wink: