Gotta make a thread about this because it shows a dangerous way of thinking on the part of the devs. In one of the recent BoredGamer videos he mentions that "Blind quantum jumps won't be making a return unless there is a reason for them", but what is a game if not entertainment? The reason for everything in Star Citizen is that: entertainment. A flight of fancy, a fantasy, a very advanced form of make-believe. So how can you say that blind quantum jumps need "a reason"? They're fun. That's the reason. To be able to jump in any direction is incredibly stimulating to the imagination. It's the low-hanging fruit of developing Star Citizen, one of the easiest, most efficient and least resource-intensive way to make it fun to many people such as myself. Worst of all, this kind of thinking removes freedom of action from the game. It shows a typical AAA trend towards controlling the user experience that has ruined many an MMO in the past. The devs are so entrenched in developing content they start thinking the only fun a player can possibly have in the game is exclusively what they intend the player to have fun with, and they leave no space for players to make their own. That limits the game's fun to only what the developers imagined, SUBTRACTED the limitations (of time, technology, organization...) they encountered, which is ultimately far below the potential of the original vision and the potential of the technology they put in the hands of the players. What's next, no way to make a cargo run without 10 pirate attacks, because NO WAY players would enjoy a simple, boring cargo trip through space? Or no way to steal a large ship without it despawning the second the thief looks away because NO WAY players would find a way to hunt down the pirates involved and make sure they pay 10 times the price of what they stole? It's hubris to think they can envision exactly how players are going to play an MMO. For instance, no matter how elaborate the "mining minigames" will be, players will get sick and bored of them unless unpredictable player interactions are allowed to occur around them, and blind quantum jumping is an elementary freedom for gameplay, immersion, immagination and player interaction. Not taking and preserving this low-hanging fruit is to me the single proof this game cannot possibly be fun in the end, no matter how promising it seems to be now. You can keep putting hundreds of hours in making spaceships, but why would i care if i can't fly them where i want to?