Greetings Citizens. Each and every month, we'll create a new thread for you to submit questions to and vote on which ones you want to see answered most. We'll still be pulling from the older thread for a bit. This just helps to keep the questions fresh and get eyeballs on newer topics as they come in because nobody likes scrolling through 500+ posts. HINT: Brevity is your friend, here. I will almost certainly ignore any manifesto questions. Distill your idea as much as you can. This format is designed to reduce the strain on developer resources as much as possible. You can do your part by keeping questions as succinct as possible. POSTING GUIDELINES Only make replies to the OP. Only one question per post. KEEP IT SUCCINCT. No links. No paragraphs. No introductions. No thank yous. Distill it down to what you really want to say. This IS NOT the place for attempts to direct the course of development (that's literally the rest of Spectrum.) This IS your place to ask brief questions of our developers. Your responsibility in this process is to break it down to one or two sentences at most. Let's work together to save our developers some time. Consider the type of answer you're looking for. Is it possible for your question to have a 1-2 minute answer? Are you asking how an entire game system will function? Is it a topic better suited to the sort of deep-dive ATV segments that have visuals? If so, you will get votes, but you will not get the question asked. It just won't fit here. Recommend watching the pilot episode. Do not direct a question to a specific developer. Do not submit one question, gets votes with that question, and then reword the question or replace it with another one entirely. Do not make use of special formatting in an attempt to draw more attention, and therefore more votes, to your questions i.e. BOLD, H1, etc. No pictures. Make it easy for people to find the question they want to vote on without having to scroll through pictures. Post violating these rules and inline replies to other questions will be deleted. Have fun with it. QUESTIONS THAT HAVE ALREADY BEEN USED Episode 107 - Weather, EMP and Evocati https://www.youtube.com/watch?v=22w4wRPYQEE Will there be "weather in space, like solar flares, magnetic fields or asteroid showers? Is the darkness meant to be explored as-is, or are other systems such as night vision, ambient lighting tricks, better flashlights, etc going to be implemented? Will there ever be any way to effectively defend a ship from an EMP attack or multiple EMP spam? How far along is the Polaris? How do we select people for the Evocati Test Flight? Episode 108 - Weapons with aUEC and Automated Turreets https://www.youtube.com/watch?v=LEm7yKG5x_I What is the status of buying ship weapons with aUEC? What is the status of us being able to either slave turrets to pilot control, use AI components to operate them, or hire NPCs to man them? It appears the Freelancer DUR lost 62% of the cargo space it used to have, why was that? Is that for a ground vehicle? Will there be underground caves, tunnels, underground cities(!), etc... ? What is the status of Star Citizen mobile app that Turbulent is working on? Episode 109 - Hangars, Interdiction and Repair https://www.youtube.com/watch?v=Jw2jS-fVT_0 Will outposts on planets always be this small, or will they get more complex over time? How will Player-to-Player Interdiction work? Can we get patch notes for these server releases? What can you tell us about the future of personal hangars? How are we going to repair in 3.3 with no ships that repair? Episode 110 - Market Tracking, Radar Display & E-War https://www.youtube.com/watch?v=WWOfwijbJTQ Will we be able to climb cliffs or use thrusters when on foot? Are there any plans to make "real-time commodity buy/sell price tracking" available via the mobiGlas? Will we have the option to switch between 2D and 3D radar display types? When will we be able to EVA between fast moving ships that are flying at about the same speed and direction? What types of E-war are still planned for Star Citizen besides EMP? Episode 111 - Tractor Beams and Space Stations https://www.youtube.com/watch?v=ydQhJPPcSYA How are tractor beam mechanics progressing and what kind of functionality can we expect? Does bigger mean better when it comes to equipment slots? Can we expect additional module concepts for already announced ships? Is building our own space stations something that's being considered for the future? Can we get a ship's production roadmap on the website based on the Ship Shape diagram for the ship's pipeline? Episode 112 - Ship Docking, Scanning and Cockpit Customization https://www.youtube.com/watch?v=shnJ8UNkFGE How will blind quantum jumping play into the future of Star Citizen exploration mechanics? I have a jukebox in my hangar, and it works. Can I have a radio or a jukebox or something in my spaceship? What about Ship to Ship or Ship to Station docking? Are they really gone from the game? What's the current plan for radars and scanning? Are they going to be more than a mini-game? When can we expect a more rounded 'Multi-Crew' piloting experience? Episode 113 - Apartments, Decompression and Ship Reworks https://www.youtube.com/watch?v=Ru4S5CTM_6o Can we swap the pilot capabilities from the Cutlass front seat to the rear seat? Are there plans to have apartments on planets with cities such as ArcCorp? The Freelancer MAX was originally sold with 4 engines, but the current matrix only lists 2. Is that an error, or has the design changed? Aside from those currently listed on the road map, what ships are expected to need a significant rework? Is it planned to implement decompression when you have a hull breach? Episode 114 - Persistence, Snub Craft and Landing Systems https://www.youtube.com/watch?v=j5D4newL3xM Can ships docked in other ships still perform their fuctions without taking off i.e. drone control, scanning and shooting out the door? Are there plans for landing-aid systems i.e. radio altimeters to display real distances between ship and surface or external cameras displayed on MFDs? The location markers on planets do not display in a different color (orange) when they are on the other side of the planet. What are the technical challenges preventing this? What's happening with persistence? Ships and cargo are lost upon crashes and disconnections. Is the absence of persistence considered a bug or is persistence an upcoming feature? The 600i and the Phoenix are on the roadmap but we have not heard of the rovers that come with these ships. Are the rovers developed at the same time the ships are or are they on a complete separate pipeline? Episode 115 - Racing, NPC Traders and the RSI Roadmap https://www.youtube.com/watch?v=XLAhJWspusE When will we see NPC pilots flying their own trade routes or responding to player created beacons? Is there a particular roadmap item that this falls under? What's the long term plan with lockers and weapon racks in the PU and will they work alongside (or stay relevant) with the Equipment Manager mobiglass app? When will we see ground and air race tracks on Yela, and/or additional tracks in Arena Commander? Will we be able to "discover" or bookmark locations that we find (wrecks, drug labs, etc..) so that we can navigate back to it using our HUD / star map / etc? So, now that the product roadmap for Q1 2018 is done, will we get to see the product roadmap for Q1 2019 instead? Episode 115 - Crusader, Hurston and More https://www.youtube.com/watch?v=z9YAIne5cL4 What work has been completed on Crusader and it's floating landing zone, Orison? Since Hurston has oceans , what will the first iteration of water interaction be like? What are the plans for a better orbital marker and approach system for planets and moons? I want to leave Port Olisar and never return. Can we please get bed logouts working correctly? Wil ships and vehicles have an automatic or manual self-scan ability for hidden devices or intruders?