Greetings Citizens. Each and every month, we'll create a new thread for you to submit questions to and vote on which ones you want to see answered most. We'll still be pulling from the older thread for a bit. This just helps to keep the questions fresh and get eyeballs on newer topics as they come in because nobody likes scrolling through 500+ posts. HINT: Brevity is your friend, here. I will almost certainly ignore any manifesto questions. Distill your idea as much as you can. This format is designed to reduce the strain on developer resources as much as possible. You can do your part by keeping questions as succinct as possible. POSTING GUIDELINES Only make replies to the OP. Only one question per post. KEEP IT SUCCINCT. No links. No paragraphs. No introductions. No thank yous. Distill it down to what you really want to say. This IS NOT the place for attempts to direct the course of development (that's literally the rest of Spectrum.) This IS your place to ask brief questions of our developers. Your responsibility in this process is to break it down to one or two sentences at most. Let's work together to save our developers some time. Consider the type of answer you're looking for. Is it possible for your question to have a 1-2 minute answer? Are you asking how an entire game system will function? Is it a topic better suited to the sort of deep-dive ATV segments that have visuals? If so, you will get votes, but you will not get the question asked. It just won't fit here. Recommend watching the pilot episode. Do not direct a question to a specific developer. Do not submit one question, gets votes with that question, and then reword the question or replace it with another one entirely. Do not make use of special formatting in an attempt to draw more attention, and therefore more votes, to your questions i.e. BOLD, H1, etc. No pictures. Make it easy for people to find the question they want to vote on without having to scroll through pictures. Post violating these rules and inline replies to other questions will be deleted. Have fun with it. QUESTIONS THAT HAVE ALREADY BEEN USED Episode 102 - aUEC, Hotfixes and More https://www.youtube.com/watch?v=fJcfJOj1-a8 Is buying ships with aUEC still a planned feature for Alpha 3.1? What are the plans for adding aUEC transfers between player characters? Will we see hot fixes in between 3.0 and 3.1 and 3.2? What is the plan for our Freelancer variants? Is the current way we spawn ships/vehicles in game the final implementation? Episode 103 - Group Missions, Medical Gameplay & Voyager Direct https://www.youtube.com/watch?v=XMJaUqPIaV8 When will we be able to play missions as a group? What can you tell us about how the medical side of gameplay will work in Star Citizen i.e. treating injuries, illness, radiation, etc. Will MFD information be exportable to smart devices and will we allow some control of our ships from these devices? When is the brand new avenger making it into the PU? Are we ever going to be able to melt (exchange for store credit or UEC) items purchased in the Voyager Direct store? Episode 104 - Of Golf Balls and Tessa https://www.youtube.com/watch?v=TJSk3xaEc7k What's the deal with people turning into "golf balls?" What are our plans for customizing/decorating the interior of our spaceships? Can we import data into or export data from mobiGlas using API? Redeemer? What happened to Tessa Bannister? Episode 105 - Org Tools & Mag Boots https://www.youtube.com/watch?v=xlZwE8xbjlc When are we getting an update to Org tools on the website? Are mag boots ever going to be a thing for EVA? Are there any plans for a single-player AI mode for Star Marine? Docking? About permadeath, when my character dies, I'll have to buy a new character, or the game will give me a new one for free? Episode 106 - Persistence and Scanning https://www.youtube.com/watch?v=BIJtzjUsf08 When will persistence login us to the same location where we logged out? How are the mechanics for multiple character slots going to work? Are scanning mechanics beyond salvage in the works, and if so what patch are they planned for? Any news about the Banu Merchantman? Why do I have to go to reddit, twitter, or facebook to find official information that should have been posted on Spectrum? Episode 107 - Weather, EMP and Evocati https://www.youtube.com/watch?v=22w4wRPYQEE Will there be "weather in space, like solar flares, magnetic fields or asteroid showers? Is the darkness meant to be explored as-is, or are other systems such as night vision, ambient lighting tricks, better flashlights, etc going to be implemented? Will there ever be any way to effectively defend a ship from an EMP attack or multiple EMP spam? How far along is the Polaris? How do we select people for the Evocati Test Flight? Episode 108 - Weapons with aUEC and Automated Turreets https://www.youtube.com/watch?v=LEm7yKG5x_I What is the status of buying ship weapons with aUEC? What is the status of us being able to either slave turrets to pilot control, use AI components to operate them, or hire NPCs to man them? It appears the Freelancer DUR lost 62% of the cargo space it used to have, why was that? Is that for a ground vehicle? Will there be underground caves, tunnels, underground cities(!), etc... ? What is the status of Star Citizen mobile app that Turbulent is working on? Episode 109 - Hangars, Interdiction and Repair https://www.youtube.com/watch?v=Jw2jS-fVT_0 Will outposts on planets always be this small, or will they get more complex over time? How will Player-to-Player Interdiction work? Can we get patch notes for these server releases? What can you tell us about the future of personal hangars? How are we going to repair in 3.3 with no ships that repair? Episode 110 - Market Tracking, Radar Display & E-War https://www.youtube.com/watch?v=WWOfwijbJTQ Will we be able to climb cliffs or use thrusters when on foot? Are there any plans to make "real-time commodity buy/sell price tracking" available via the mobiGlas? Will we have the option to switch between 2D and 3D radar display types? When will we be able to EVA between fast moving ships that are flying at about the same speed and direction? What types of E-war are still planned for Star Citizen besides EMP? Episode 111 - Tractor Beams and Space Stations https://www.youtube.com/watch?v=ydQhJPPcSYA How are tractor beam mechanics progressing and what kind of functionality can we expect? Does bigger mean better when it comes to equipment slots? Can we expect additional module concepts for already announced ships? Is building our own space stations something that's being considered for the future? Can we get a ship's production roadmap on the website based on the Ship Shape diagram for the ship's pipeline?