I've always imagined having NPC crew members whenever I purchased large ships or capital ships (since I pay taxes every time I pledge, I can call it a purchase). If CIG and Chris hadn't promoted and promised NPC crews, I wouldn't have spent this much money. NPC crew and NPC AI technology were the core features when I envisioned the future of Star Citizen. I thought that at least on my ship, NPCs at the level of Fallout4 companions would walk around, live their lives, and assist me in my space exploration. I believe that for many backers, the NPC crew and an NPC-driven Star Citizen universe were the most important selling points. If NPC crews and an NPC-driven universe hadn't been promised, do you think they could have sold so many large ships up to now? I don't think so. Even though NPC AI technology is the next most important thing after server meshing, considering what CIG has shown so far, it seems that NPC-related technology is still a long way off. It feels like they've taken the easy route of shifting the responsibility to players by emphasizing a "player-driven" experience instead of addressing the challenges. Had I known that NPC crew were not a development priority, I wouldn't have bought any large ships like the Carrack, Odyssey, Orion, Idris, and so on. If they had been honest from the beginning, I wouldn't have wasted my money. Now, the NPC crew in my imagination no longer exists. You say you'll consider it after the 1.0 update? I wonder if I'll even be playing the game by then. And to add one more thing, CIG keeps suggesting we operate large ships with multi-crew. I'm not sure if they're serious or have thought this through logically. In multiplayer and org play, when my org member is trading, I escort them with my ship; when they're mining, I transport with my ship; We each bring our own ships to participate in raids and large-scale battles together—that's what it's about. It's not about abandoning my own ship to board someone else's, cleaning engines, waiting for orders, or just manning turrets. Who's going to engage in this kind of role-play every time? Do you think you can find people to participate in this kind of role-play on the spot every time? Players have real lives to live. Unless someone can spend all day in the game, the player-based multi-crew ship operation that CIG is talking about is impractical and won't function properly. And please, stop forcing multiplayer in the game. Many solo players have friends and family in real life, and they log into the game to enjoy their own time away from the stresses of daily life. They don't want unnecessary social interactions forced upon them even in the game. So, if anyone wants to defend CIG's neglect of NPC development by saying that forcing multiplayer is natural because it's an online game, I'd like to suggest they respect others' preferences and focus on their own gameplay.