How is it possible to have 35 simultaneous generic cargo hauling missions in the mobiglass, and not a single large cargo delivery mission related to the event? Why aren’t you using Lagrange points as logistical hubs for resupply and engagement? The Aaron Halo is massive — why not place lost or derelict ships there instead of cluttering the usual areas? Where are the rescue and combat missions that were mentioned in Inside Star Citizen for this event? Why do you allow outposts to become scrapyards full of abandoned ships? It breaks immersion and makes it very difficult to collect the boxes, as trying to clean them up gives us a crimestat. What’s the point of promoting Star Citizen as a multiplayer, group-based experience, only to then punish players for playing in a group by splitting the total number of crates collected among all members? If your goal is to prevent mass sharing, why not limit the number of shares, or only reward players within 200 meters of the objective? I just can't understand how an MMO can make things so difficult for players who actually try to play it as an MMO, in a group — ultimately ending up favoring solo gameplay instead. I've played many MMOs, and this is the only one that has punished me for trying to play with others. You strongly defend the concept of multi-crew ships, you sell a ton of multi-crew ships, and you're even adding mechanics that encourage group gameplay — yet when it comes to the most basic part of the experience, rewards, you punish players. What’s the logic behind that? You’ve implemented a system to block ship theft at outposts by teleporting intruders away from ships, but at the same time, you allow ships like the POLARIS and other Size-5s to hover upside down and steal cargo. A FUCKING CAPITAL SHIP FLOATING UPSIDE DOWN ON A PLANET WITH AN ATMOSPHERE. :clap: There’s nothing the defending player can do to counter this — it turns both PvP and PvE into garbage. What’s the logic behind this? If you're going to allow this kind of chaos, then just remove armistice zones and let the fight happen properly. I can't speak for the entire community, but I can speak for myself — and since this channel is open for feedback, I believe others may share the same feeling: this is far from enjoyable.