I keep reading things like: "Hopefully engineering comes soon." or "I can't wait for multicrew." But when I look at the reasons behind those statements, I almost always come across the same one: So that others can no longer use their large ships solo anymore. Seriously... is that really the most important reason for you? That should definitely not be the main motivation behind these gameplay loops. For heaven's sake, let people enjoy their ships and fly them. That’s what we bought them for. In my opinion, engineering and multicrew should only come after NPCs. Because I seriously doubt I’ll always find enough people for something like an Idris or a Polaris... I'm a bit skeptical about that. Especially engineering will probably feel just as worn out after six months as physical cargo does now. When did the community become so incredibly jealous? EDIT as I cannot answer to everyone. :slightly_smiling_face: I get it — truly. Capital ships are meant to be powerful, complex, and designed around teamplay. I’m not asking for them to be solo godmode vessels. But let’s be honest: many of us bought these ships under the impression that NPC crews would eventually fill in the gaps — and that hasn’t happened yet, nor will it anytime soon. What bothers me is not that people want engineering or deeper multicrew mechanics — I actually welcome that. What’s frustrating is that a large part of the community seems to cheer for these features specifically because they’ll make solo play more difficult or unviable. That feels less like game design discussion and more like gatekeeping. If someone wants to fly a capital ship solo, they should be able to — at a cost, with limitations, and certainly not at full efficiency. But pushing for features that actively punish solo play before NPC crews or support systems are in place is, in my opinion, short-sighted and exclusionary. Some of us don’t have a 10-man org on speed dial. That doesn’t make us less worthy of flying the ships we bought — it just means we engage with the game differently. Star Citizen has always been marketed as a game with a ship for every playstyle. That includes solo players too. And please... Also, let’s keep this civil. Dismissing someone’s argument because they joined in 2023, mocking a profile picture, or assuming someone’s delusional because they see things differently — that’s not how we build a better game or community. Game design discussions shouldn’t become personal attacks. Whether someone pledged 10 years ago or last month, their thoughts still deserve respect if they’re made in good faith. And here’s another point I feel is often overlooked: I don’t know how many people bought an Idris or a Polaris, but we can safely assume — it’s a lot. Now ask yourself this: how many of those players are going to be willing to spend most of their time running back and forth between fuse boxes, cooling systems, and fire extinguishers instead of flying their own ships? Most players want to fly. That’s the core fantasy of a space sim. Multicrew sounds great on paper, but in reality? If the crew-to-pilot ratio needs to be something like 4:1 or higher on large ships, and 80% of the playerbase wants to be the one flying… we have a serious imbalance. Look at physicalized cargo — it was praised to the heavens before release. Now? Hardly anyone wants to do it. The novelty wore off fast. What makes us think engineering will be any different without major supporting systems like NPC crew? That’s why I firmly believe engineering should not come before NPCs. Otherwise, we risk turning one of the game’s most iconic ship classes into expensive hangar decorations because players simply won’t have the numbers — or the desire — to run them properly.