This is an non exhaustive list of what has been half implemented and abandoned or without news, and this is something that particularly concerns us. We have the impression that development has become chaotic and looks like poor project management from an outside perspective. We suspect that there are necessarily reasons due to dependencies, but despite everything, doesn't it start to be a lot? Wouldn't it be time to go all the way rather than never finish any implementation? Is everything is ok at CIG? Should we start to worry? Updated: 23/10/2022 Flight tutorial (removed, was supposed to be reworked) Weapon and component re-balance In game organization (friend list and party are early and not what we are expecting from an mmo) Organisation 2.0 (promised for 2017) Ingame spectrum tchat Quantum Snare/dampener buttons (to activate snare or dampener) Engine emission system (gladius only) Visual assist landing screen hologram and indicators (removed) ATC refactor refactor as been done however still poorly implemented Ship to ship docking (automatic is ok when the server do not lag but manually is a nightmare if you have 1h to be lost) Scanning (the scan rework still early and not functional) Multi-crew game-play (engineering station, missile operator) Doors / ship access rights Missiles / Torpedoes Refactor Stealth refactor Stations With Hangars only (Grim Ex) Lagrange Station's Shops (some are still missing) Radar 2D / 3D (was supposed to be reworked) MFD view rework and persistence HUD Backdrop shadow Fire-groups rework (inconsistency between MFD / Inputs) Ares implementation (that one is gold) Shields (still holes for some ships) The Starmap (for years, it's still the same crap) Quantum linking (still don't work) Game-play prison planned in 3.18 Ground vehicule navigation / destination Prison release from klesher and escape and so on...