Almost 13 years ago, when I first heard that the creator of games like Freelancer, Wing Commander, and X-wing vs. TIE Fighter was making a new game, one that would be a large, open world space MMO, one where the player could be anything he wanted... I was hooked. I wanted to have the kind of experiences I had in Star Wars Galaxies, but with the kind of gameplay I had loved from Freelancer. I dreamt of having a ship that I could live in, call home, and fly around the galaxy taking on all sorts of missions. As the game developed and more was added, I saw my idea of what I wanted my character to become change, mostly based on the types of ships I wanted to have in my personal hangar. I was drawn to the Prospector and later, the Vulture. small, single-man craft that had living environments for extended stays in space. Then came the RAFT. I was in love with such a beautiful little ship with it's interior. I began to dream of having a large carrier type ship I could have as a mobile base, with large cargo storage for storing mined ores, salvage, or cargo for delivery, and plenty of room inside for living and extra crew, as I had hoped to find an organization to join of similarly interested people to game with... ...and then the reality of the game started to become apparent. People weren't interested in reliving the feel of MMOs from the early days of gaming. They were no longer interested in building anything with the larger community. Games like Rust, DayZ, and Tarkov, where the risks were high and the rewards were to take everything the other person had, were now the preferred gameplay. People didn't want to interact with one another, to explore and share the experience together anymore. They wanted to shoot each other. They wanted to have PvP, to turn others into their content for their live streams and YouTube videos. Not actual PvP though. They wanted easy targets. They wanted targets that could not fight back. Multiple channels and content creators showcased and glorified the "pirate" life, while showing their version of PvP... harassing players that were trying to play the game their way, doing something other than combat. Videos of Vultures and other industrial ships being preyed upon, boarded and the crew killed by heavily armed individuals. Livestreams of people sneaking on cargo ships and executing the pilot after entering quantum travel. I know the response this community is going to have as well. I'm going to be called names, insulted and told I should go play something else, and ignored. I will see more videos on YouTube saying that PvE players are "whining again", I will see more videos of people saying that there are problems with Star Citizen and it's the fault of players like me raising objections to PvP. The dev team generally won't see this message, none of the people in charge of directing where the game goes will know that players are starting to no longer enjoy playing the game due to their lack of direction of game balance. Ships will continue to sell, people will continue to complain, and should we ever reach 1.0, we will all get to watch as the same kind of behavior we have watched for years in Alpha will continue over to the live game... because if gamers know anything, it's that the people who want to break the rules, harass and cheat, and basically make others hate the game... they never go away. They will continue to infest the game, and even if CIG listened to the players and created a PvE only server, they would find a way in there to continue to ruin it for people. The problem is not that PvP is in the game, it's that there are certain types of people in the game, and CIG (much less any other gaming company) has realized that the only way to get rid of these people, is to throw them out. But we all know that won't ever happen as long as money keeps changing hands...