TL;DR: The game needs to improve during the Alpha. We should be seeing fewer bugs over time, not more and more with every update. Please, please, please. Focus your attention on the bugs that are making the game barely playable at the moment. Do not focus primarily on exploits or overly rewarding missions. Those issues are important too, but the highest priority should be making the game playable again. Since the end of the “Year of Stability,” things have gone from bad to worse. How do you want to stabilize the balance and economy when at least half of the gameplay loops are not working? Frequently losing items A ton of missions not working Ironclad mostly unusable Docking broken, except for minor exceptions Constant server errors Engineering is useless Antifighterturrets not working against fast Fighter Flight Suites with no Inventory Part-time working calculation of quantum jumps Part-time working Ship Services Bumerang Wormholes Scrap press Hangar Elevators Despawning Mission Critcal Items Despawning Mission Critcal NPC´s Spawning Mission Critcal Items or NPC´s out of bounds Kamakazi Mission Critcal NPC´s Falling through floors, Planets, Ships, Doors, Elevators, Boxes. When you sell ships for hundreds or even thousands of dollars, the bare minimum should be that they work — along with the gameplay loops around them. The “this is an Alpha” excuse will not work forever. Yes, this is an Alpha, but we should be seeing fewer bugs and errors, not more and more. And please — you have raised over 1 billion dollars. Hire a proper QA team, or give players early enough access to new ships and features so they can at least be released in a working state. I had to get that out.