--->OCD WARNING<--- (I warned u :P) For those who think the Galaxy's interior is fine or believe people are simply nitpicking, I'm going to provide visual evidence showing that the interior was rushed. There are numerous issues with quality control, and several rooms and lighting setups clearly need further rework. I'll be comparing images from the Galaxy, Perseus, and Centaurus to highlight these problems. This also raises a bigger question: Why does there seem to be such a noticeable difference in interior quality between the UK and NA ship teams? The Perseus and Centaurus, which were developed by the NA team, seem to have much better attention to detail and overall interior polish. Meanwhile, the Polaris, Galaxy, and Apollo, developed by the UK team, have shown noticeably more issues with asset placement, lighting, textures, and general quality control. Of course, this isn't necessarily about one team being more capable than the other, but the difference in the final results is becoming difficult to ignore. What exactly is happening with the UK ship team's development process, and why aren't these ships receiving the same level of polish? Some of the issues shown in this post have already been pointed out by others. However, I'll go through them again to give everyone a better overall understanding of what's happening with the ship's interior. There are many more minor issues throughout the ship, but due to the image upload limit, I'll only be covering some of them here. First example: The railing from the Perseus bridge pilot seat was never properly removed and can still be seen clipping underneath the floor. In the second image, the elevator guide rail is visibly clipping through the wall. The room itself appears to have originally been designed as a control room before being repurposed into an elevator area midway through development. This could explain why this "control room" feel so awkward and out of place. There are numerous misplaced, misaligned, overlapping, and asymmetrical assets throughout the interior. Some of these issues are relatively minor, while others are much more noticeable and affect the overall quality and consistency of the ship's design. There are also some texture-related issues, including minor texture artifacts near the bridge, misaligned exterior textures, stretched textures, and "magic" lighting through walls. While some of these are relatively minor visual imperfections, they still point to a lack of polish and quality control throughout the ship. Now, for those who are going to defend these issues by saying, "This is just RSI's art style,"... YOU ARE WRONG. That's simply not the case. They didn't even reuse or maintain the same level of quality as assets they've already successfully implemented in other ships, such as the Perseus and Centaurus. The differences become pretty obvious when you compare the interiors side by side. I'll be providing comparison images from the Galaxy, Perseus, and Centaurus to demonstrate what I'm talking about. I'll start with the Mess Hall, followed by the Captain's Quarters lighting, then move on to the Galaxy Crew Quarters restroom, Galaxy Captain's restroom vs. Perseus Captain's restroom, and finally, the Galaxy Crew Quarters bed vs. Perseus Crew Quarters bed. These comparisons should make it clear that this isn't simply a matter of RSI's art style or personal preference. There are noticeable differences in asset quality, lighting, and overall interior design.