You asked for feedback, you're getting it. You're going in the direction you've laid out because of the gameplay and balance reasonings for it, and I can compliment that. Well understand this: You can have your cake an eat it too. The lore does not need to suffer for gameplay. We're 900 years in the future, the existence of glint and the removal of auto rangefinders/drop calculators doesn't make sense. So let's find a solution in-universe that doesn't destroy the suspension of disbelief while simultaneously achieving the same net ends. Check this out my dudes: A) No glint. Gone, no instance of it ever. Just like irl today B) Rangefinder/compensator continues on just like it does now. We have integrated and handheld auto rangefinders today Now this is the 'aha' moment C) Rangefinders work by shooting out a laser outside our visual range. So when someone uses their rangefinder, your mobi detects that use, traces the laser back to it's source, and then generates an augmented reality reticule bracketing it's point of origin. The exact same effect of 'glint', giving you warning before the kill shot arrives. Now sure, someone could snipe you from 500 meters away without the rangefinder, but: A) That's much harder (and therefore good gameplay) B) You might still hit the body, but you're way less likely to hit the head and get that one shot drop the devs are fearful of not having counterplay for C) Different environments have different gravities and atmospheric densities, changing bullet drop. Meaning even if you can reasonably guess the distance, you really can't reliably know the drop from one planet to another moon. So it doesn't need to just be 'hard' without using the rangefinder, it could be completely infeasible. Net result is that without the rangefinder, you probably (definitely) aren't hitting the head, though you might hit the body, which is survivable. And if you DO want that nasty opener, you're going to need to risk it for the biscuit and pop the rangefinder which gives the target that delicious counterplay the fps team is trying (in principle) to achieve. All without copy+pasting contemporary fps mechanics that don't even make sense in the modern day ...Because the alternative is this: "How does this work at night?" "Regardless of lighting conditions the glint is there" Which is absolutely just a nonstarter. My disbelief can only be suspended so far. Devs - If this doesn't quite solve some edge problem you're thinking of, or if you see unintended consequence that concerns you, don't stay silent. Type it out. Someone here will solve it. I will give you a solution. We'll work through this one consideration at a time. Glint is dumb, we can do better.