"Give me a fully loaded Hornet, and I'll shake the gates of heaven." Aria Reilly, Squadron 42 Hi everyone, We’ve noticed a lot of questions about whether the center attachments of the Hornet Mk I and Mk II series are interchangeable and if you can swap them within the same series. Plus, there’s been some curiosity about the different nose turrets. So, welcome to the Hornet Loadout Guide, where we break it all down and get you sorted! Center Attachment Compatibility Every Hornet variant comes with a Center Attachment slot, designed to hold components like scanners, ball turrets, or cargo modules. Within the same Mk series, these attachments are planned to become fully swappable, but they aren’t cross-compatible between Mk I and Mk II models. For instance, you can take the WillsOp LongLook Radar from an F7C-R Hornet Mk II 'Tracker' and swap it out for a Stor*All Big Box H2 from an F7C Hornet Mk II. Check out the table below for a breakdown of the planned compatibility so you know exactly what works where! Nose Turret Compatibility The F7A Mk II nose turret is only compatible with the F7A Mk II and F7C-M Mk II. It cannot be equipped on other Hornet Mk II variants. However, the civilian F7C Mk II nose turret will be available in-game for the nose slots of all other Mk II variants. For the Mk I series, the military C4-163F ball turret and F7A Mk I nose turret are exclusive to the F7A Mk I Hornet and cannot be mounted on other Mk I models. Known Current Issues We’re aware of an issue with the F7A Mk II nose turret that makes customization difficult or, in some cases, impossible. Additionally, the F7A Hornet Mk I, F7C-M Super Hornet Mk I, and F7C-M Hornet Heartseeker Mk I currently cannot equip the CargoBox, radar, or Ghost's center cap. Our team is actively investigating these issues and will share updates as we work toward a fix. F7C-M Hornet Heartseeker Unlike the Mk I series, the new F7C-M Hornet Heartseeker Mk II is no longer a standalone variant. Instead, 'Heartseeker' refers to a specific weapons loadout on any Hornet Mk II, often paired with a distinctive, eye-catching paint job. Use of the turret The pilot can operate the ball turrets when there is no copilot, but they will remain forward-facing only. You can also enter remote turret mode; however, you won’t be able to control your ship simultaneously. Strategically, you could fly in a straight line, switch to remote turret control, and engage enemies following your trail. That said, the ship is still best operated with a two-player crew for optimal performance. We hope this little Hornet Loadout Guide helps you customize your ship, whether Mk I or Mk II, to perfectly match your preferences and needs!