Currently the game is so casual, with the QT in the atmosphere dropping you just above your destination, it loses sight of the scale of the game. The first step is to remove the QT in atmosphere, I can already hear people crying because if their main residence is in Orison it will mean that it will take them between 45 min and 2 hours to travel the 700 km to get out of the atmosphere, and may have to refuel in the meantime, well if you're in a hurry just avoid Crusader ! The second thing I'm waiting for is the introduction of pyro which is 4 times bigger than Stanton, No more QT between planets which lasts only 5-10 min, you will have to plan each interplanetary trip, stock up on food, water, calculate your fuel, make stops along the way for the majority of ships, we speaks of 20 min to 2 hours of QT to reach another planet. Not to mention that everything will be physical at this point, so solo people who have fleets of dozens of ships will have to bring them one by one to Pyro if they want to use them there, just that will be a lot of logistics, I don't talk about the rest of your equipment, not to mention that the cargo will also be physical and that each crate of a C2 or Cat should be loaded manually, I think a lot of people will soon realize that Star Citizen is a game that really appreciates when you're unemployed or retired, because it was never made for 45 min - 1H sessions, but to be a real universe where you can live almost H24, only going out for your primary needs, personally I think that a 4-5H session will be the minimum to appreciate Star Citizen