So i dont get tons of 30k/CTDF/20k issues like all the other post claim, i want to know why? Vendor screens work fine for me, can spawn ships no problems and my mobiglass works fine and so does my QT map. I have a business class ISP, i own my business class modem, I have 100 megs download 25 upload, I have 23 MS to the CIG servers while playing. I have average of 50 FPS in live, and up to 70 in PTU. My rig is a 12 core 32 gig ram, NVME ssd with a rtx 8 gig GPU. I see average of 30% cpu use and 80 to100 GPU never seem to crack 20 gig ram in game. My other rig is a AMD Phenom II X4 965 Quad-Core 32 gig ram, 1660 gpu and ssd game drive, it too does not have the issue claimed by all the other post.. WHY WHY I ASK YOU what is different from me and the others? I seem to only experience the occasional CTD in PTU and then of course the server updates in LIVE. Or sometimes i lose power cause well crap it is winter and that stuff happens. I know this is PRE alpha, and i should expect this sort of randomness, but i wonder if I am alone in my struggle? EDIT" is there a common theme the stables ones can post that can help others? I sure hope so. EDIT EDIT doing some digging shows that the server will kick problem clients in order to save a server from crashing do to the clients issues. A thread that was answerd by the dev about this very issue. https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-aren-t-you-fixing-the-30000-error-server-disco/1892582 Thanks for all the feedback that was about the post title. THANK YOU CLIVE FOR THE FIX!!! "I'm happy to report that we have found the problem and Live servers are being hotfixed as I write this. In this particular case, the 30k's were being caused not by server crashes but by an incorrectly set timeout triggering during periods of high bandwidth usage such as initial connection or while streaming areas from the server. When combined with sufficient packet loss or a bandwidth throttled connection this could result in the timeout being triggered and result in a 30k disconnection. My thanks to everyone here for helping to raise the alarm. Essentially the bug would occur at random and unfortunately was not frequent enough to be spotted while the build was still on PTU. HA you really made it to the big time when BOREDGAMER puts you in their videos! +1