We've been playing with the Idris as a base of operations and it's already really good. Some things are obviously way OP, like the special changes made to it with damage and mega tankiness, but even in it's current unfinished state it's a game changer for Star Citizen. This ship allows orgs to live out there, whether it's 3 players in the morning just doing small missions or protecting their industry ships, to 30 players in the afternoon who can run huge operations and block out entire areas for their use. The hangar fits a lot of configurations, you can repair in it and transport fighters or bombers to where they are needed. Fleet combat comes alive, living as a crew member, as a pilot of a battle carrier group, true escorts that are scary... It's not only what you and your friends can do with it, which is already big, it's all the other loops it opensup that don't exist in Star citizen yet because we don't have a real carrier. In fact some of it being unfinished gives more purpose to others when flying. Since the pilot has no MFD, he relies on other players to acquire targets and position. Hangar management isn't that easy, requires players actively doing it. Non combat focused pilots have a lot of support work to do here. It is a great experience alla round! Consider letting owners start flying it, even in this state! Lower it's HP and all the OP stuff though, we don't want it to be the only viable ship around, it should be scared of torpedos and such.