And so we would have transport missions and ground gameplay... we could have something to do on ground with Hercules... We could have ballistas and robers pull those trailers... Gameplay instead of push and pull jobs. And with trailers or stright cargo trucks you could have tested the same thing you tested with trolleys, using big boxes over trailers instead of small boxes in trollets, but without the need of those expensive animations to make players do phisical work, on wheeled trolleys in the 2950! And if the purpose was to test the push and pull of objects you could have gone for a more general object type to push and pull as it could have been great asset at the hour to create interesting missions. You could have also added cargo train rails, and have on foot (titan suit) guard and train take over missions later... People arguin here need to get the point, the feedback in this, beside the . Planets are empty of things to do, vehicles are useless except for roc. They could have grown the game, using stright trucks or trailers instead of trolleys and push and pull general objects, to have a useful actor feature for missions... A stright truck or trailer is all what we need to have ground cargo haul, cheap over ground... and this would make all other vehicles useful. And a cheaper starter wich will add advancement experience, and creatures caves and outposts could follow and integrate with this... Instead we have walmart gameplay. But then again you don't have me hired to tell you beforehand... you have me to point to the glaring problems. Mounted guns on a trolley is a meme, mounted gun on a trailer is madmax, fast and furious gameplay..