Link to video essay/rant: https://www.youtube.com/watch?v=XWw3p0XTEWE He feels that the speeds in Master Modes are so low that MM represents a complete dumbing down of the flight model. I haven't played it, and don't intend to play it, but as I'm not a great pilot anyway, my personal opinion doesn't matter much. Avenger__One is well known in the community, and I tend to trust his opinion on these matters. If he says the speeds are too slow, then the speeds are too slow. He also tends to think that Master Modes represents a huge nerf to fighters. Fighters shouldn't be entry level combat ships, they should be tigers. They are ships designed for a singular purpose - combat. They are balanced by short QT ranges already, making them worse in relation to larger ships doesn't make sense. They should be more combat effective than much larger ships, especially when used in conjunction with bombers. I personally think the old (current) flight model had it right with regard to fighters. They are a high risk/high skill platform that dominates other platforms. This is how they should be. Larger ships should mostly exist to allow you to play while being less skilled, they should be crutches. You should dominate in an Arrow or Gladius if you're good enough to fly it. If you aren't skilled enough to fly that you should fly a vanguard, if you aren't skilled enough to fly that you should fly a Connie or 600i or something. Large combat ships should about killing other large combat ships, they should not dominate fighters. Having the system work any other way takes the fantastic twitch gameplay present in fighter v fighter battles and puts it on the back burner in favor of simply flying a big dumb ship. A ship where your moment to moment decisions don't matter as much. That doesn't make sense. I hope that Avenger__One is wrong, and that Master Modes does not represent a massive nerf to fighters, and the death of deep and interesting fighter combat. That would not be good for the game. I worry that he's not wrong though, so perhaps the speeds in Master Modes needs to go back up. I'm all about the fact that Master Modes makes it hard to disengage. I'm all about the vulnerability that it puts players in. That's the right call. But if its severely lowering the skill ceiling (again, I'm not good but if the game were to get better I'd practice) and represents a massive nerf to the game's most interesting ship class... that's a major problem.