With the introduction of the RSI Galaxy and Anvil Liberator, I'm starting to question CIG's direction regarding Repair, Refuel, and Rearm (RRR). The Galaxy is a modular, multipurpose ship that now offers RRR from its hangar. The Liberator, originally presented primarily as a ship and vehicle transport, is now officially classified as a light carrier, with CIG planning to enable RRR on all its landing pads. This raises a rather important question: If every ship with a landing pad can repair, refuel, and rearm other ships, what's the point of dedicated repair vessels like the Crucible or Vulcan? I'm not against ships providing logistical support. Refueling and rearming make perfect sense for carriers and support vessels. Even limited field repairs could be reasonable. But there's a significant difference between providing basic maintenance and being able to fully repair a damaged spacecraft. My biggest concern is what this does to the consequences of taking damage. One of the things that makes Star Citizen interesting is the idea that your decisions matter. Engaging in combat should carry risks. Taking damage should have consequences beyond temporarily losing some hull integrity. If you can simply retreat to a nearby Galaxy, Liberator, or practically any ship with a landing pad, repair yourself, and return to combat, what incentive is there to exercise caution? Why worry about sustaining damage if repairing it becomes little more than a quick pit stop? And why bring a specialized repair ship when your fleet carrier or multipurpose vessel can already provide the same basic service? We're potentially trivializing an entire gameplay profession while simultaneously reducing the importance of damage, preparation, and logistics. I understand that the current RRR implementation is an early iteration and that engineering, resource management, and physicalized damage may eventually change how repairs work. But I think it's important that CIG establishes clear distinctions between what different ships can actually do. For example, ordinary landing pads could provide refueling, rearming, and limited patchwork repairs to get a damaged ship operational again. Meanwhile, dedicated repair ships would handle major structural damage, component replacement, and full restoration of a vessel's condition. That would give both types of ships a legitimate purpose without making repairs universally convenient. I don't want Star Citizen to become a game where taking damage is merely an inconvenience that can be erased at the nearest landing pad. I want damage to matter. I want logistics to matter. And I want specialized ships to be valuable because they provide capabilities that other ships simply cannot. So my question to CIG is this: Where is the line between a ship that can service other vessels and a ship specifically designed to repair them? And what will make a dedicated repair ship worth bringing along if RRR becomes standard equipment on every carrier and multipurpose ship?