Does anyone know if there is anyone at CIG that holds a title like this or similar to this? I know John. Pritchett is resposible for physics and the model and others like John Crewe are reaponsible for other aspects, but much like Zane is head of global UI and others are the head of Art, and Forrest Stephan is head of Tech Design, etc is there someone that would as the Director of Flight Gameplay (insert less awkward title here) report directly to Todd Papy, who would then report to CR and/or TZ? I would think a person such as this would have some experience designing atmospheric/space flight sim games (for example: worked on IL-Sturmovik or DCS or X3, etc) and could then be the person that keeps the vision from CR/TZ from above and the implementation from the designers and developers below and the relevant feedback from the community all in sync with each other. Someone who would kind of fall into the “Captain” slot if we were looking at this from a Militar/paramilitary/Organizational standpoint. Im not saying that CIG does not have a person such as this, but if they do I dont recall ever hearing from that person (which may only mean they don’t like being on camera). If in fact they do not have such an individual, perhaps creating that position (and subsequently a team around and who reports only to that individual) could prove to be beneficial.