I know many will picard this and its ok but i know that there is as many that will think the same as me too. As much as i would love to enjoy the Direction Of Star Citizen is taking after fallowing the Develloppement for almost 10 years and being a backer since 2014, The New Survival direction that the game is going in really push me away from the game. First when CIG said 2 years ago with food And drink to not be worry SC wont become a survival Game just some very lite elements to put more immersion. Then i was ok, i dont like survival games but maybe some lite elements can be fun and yeah immersive but simply in 1 patch they pushed the lite survival to hard survival and its only the begening like many says. Im Mostly inconfortable with the loosing everyhting not just because of loosing items but for what it imply. Ultimately i wont care of loosing my stuff if the game was not broken and if 75 percent of the death counts would be game related instead of bug related. For now some of the most dangerouns enemies in game are : Ship Doors, stairs, delevery boxes and some floors. Those are from the most blood thirsty enemy in the game right now. But not only that. Many survival or very punishing games like dark souls have all something in common, they are not in space scaled distance game. Often in those game a small mistake make you loose everything but why you continue is that after death you can go right back in the action. 1 minutes after your death you already killing monsters again and rebuilding your stuff. In sC you prepare, you have long walk time, elevator time, ship claim time, space travel time. sometimes it can take 20-30 minutes to get to a mission but if you die in the mission ok good some ppls can come and rescue you with medical gameplay but most death are bugs and its instant death and now for a bug you loose 30 minutes. (i know its an alpha) So we already had a lot of dead time before but now we have the: ok go buy all your stuff again and again and again. Buy the way for ppls who claim that SC should be realist and their soluce is to buy 50 undersuit and helmet... thats not realist. Also another problem that can appear in the way they integrated the patch at this time is if you die to much your basically doomed The begening Green suit some ppls told me that if you die this will comeback and you will always have at least the first suit but no me and some of my freinds died in this suit and you dont have it anymore like everything else. So you die To much you cannot buy an armor and so you not able to go anywhere in space anymore or even going to your ship from a space sation pad. 2 years ago they said it was comming very soon, it was missions around stations and landing zone. Short missions with very litle traveling time or no traveling time at all that would allow player to gain a bit of money without going far. But Guess what happenned? It never happened we are 2 years later and there is no close range mission anywhere.(Example: extinguishing fire n a station, reparing a vendin machine, a zone of the landing area that have benn taken by pirates, food delevy from a restaurant to an NPC.) That also remove the customization aspect of the game. I was liking to have a custom armor made with paices that came from the 4 corners of stanton but now no one will do that anymore because who wants to fly around for 1 hour to get back armors eveyritme you die walking. For a living breathing world i fin that sad that now most ppls wont wear cool armor anymore. SaltE mike said it anyway cool item are only for display...lol lol lol I wanted Sc to be a Space game where its fun and engaging but now we have 80 percent dead time and preparation and 20 percent of the time doing nice stuff and my 80 / 20 ratio is generous on the 20. No for me, preparation is not a gameplay nor exiting or fun or engaging. what i like to do in a game is combat, exploration, seeing new things. solving puzzles. Preparing for most ppls will never be a fun gameplay experience either. Maybe some like it but there are as many who dont like it and it show with all the comment i see in chat when i play or with other thread like mine on spectrum. I see streamers being very very happy but when i encounter normal player in game many many seems not happy just like me. Maybe i dont see the grand picture, but for me now Its simply just dont work anymore. I open the game and when i die walking through a door or simply by walking smoothly around the only thing that i want to do is close the game and wait for the next patch and its sad because the more a game get devellopped and the longer it get devellopped thing should be better than earlier, its supposed to be more fun, your supposed to want to play more sadly for me its doing the total opposite. The more they implement stuff for hardcore players that have over 30 hours per weeks to put in gaming and dont really value their time in life, the more they put stuff for those ppls, the more casual players will abandon the game and casual players are the masses they are the one that can allow games to have huge population and survive a long time. I was very engaged with this develloppement , made a lot of Youtube videos on SC, I made a lot of Machinimas/short movie along those years but this patch that yeah changed everything really showed me that It simply not working anymore for me. And for last and this have nothing to do with the new patch but when i was envisioning star citizen i was imagining a space opera world with a lot of sci fi in it. But because SQ42 the millitary campaing is still in huge work after 10 years most of the ressource go toward designing military stuff. and for now i dont see the sci fi in this game a lot it more feels like Arma in space or battlefeils with survival in space. Still no alien races, still no aliens looking creature on moons and planets and as good as the planet and moons look i feels they are to convetional looking and not enough sci fi. Its ok if you enjoy it maybe im not the targeted audience with this, but I want to be a Star Citizen(that name feel very casual by the way) Now we are space survivor. The name of the game should have been Star surviver or Harsh space. Ppls invented video games to evade the moundain tasks in reality, Now some ppls want game that bringall those moundain and repetitive chore task that reality require in game. Thats sad but true! -Metallica