I was arguing and sometimes renting a lot in the forums about it. But i also tried to give positive feedbacks, to help make the game a good one. (No clue if ever anyone of the devs read my posts) BUT, iam a real aviation and spaceim enthusiast and quit experiecent in this genres. So what i say is my personal oppinion and if i give negative or positive feedback, its straight from my heart. I want to explain the devs and maybe CR, how i felt, when i saw the whole Gamescom 2017 Presentation: I WAS TOTALY AMAZAED AND STUNNED!!! Its just because i was able to see the evolution since 2.6 or since the start of the project and let me point out some stuff i liked about the präsentation and i diskliked: (Iam not complaining about Bugs... because its totaly fine and normal at this stage of developement and i know youre working damn hard to resolve this issues) PROS: - Cockpit Controlls: Finaly we got an incredible nice Cockpit-Interface, like Wing Commander or Privateer, where you can see everything on little Monitors ect, I LOVE TIHS! ANd i was ranting so much, because of the current or early cockpit inferface crap! BUT i was even more amazed by the possibility, to press and see every button in the cockpit.. thats so damn nice guys.. GJ! - The atmosphere: Yeah, i wasnt expecting to get a feeling like in the old privateer days, the epic look and music when you where running around a mining base or in new detroit! BUT the gamescom präsentation was exactly this! Even if there is much more space for improvements, you are on a damn good way, keep it up, the environent artits are doing a great job, seriously! - This new camera, facial stuff... its just a novum and impressive as hell! Yeah, some people say, WHY? Why do we need features like this, if even the whole core mechanics are a pure mess as hell currently. I guess, this feature is not realy time consuming and not blocking devs from solving more serious problems the game suffers from. So its just damn cool! - The possibility to rais and lower your landing gear. Well, the whole flight model and the lack of ways, to land and start your ship much slower and more precise sucks a lot but i love the way the game goes! - The planetary stuff realy always was and still is breathtaking. But honestly, its the only feature in Star Citizen, that achieves such high feelings currently, everything else is a big constructionyard. CONS: - All this glitches... they suck so much. Everytime youre entering a new room or pass a door.. it glitches around, graphic bugs as hell... just very disapointing and i have no clue if you will ever fix this. - The behave of ships at low speed. Isnt it possible to find a way to start and land ships like in cinematic video??? Currently ships are way to twitchy and if you take off or land you dont feel the force and all goes so very fast and abrupt. This cant be something CIG is looking for, it kills all kind of immersion and realism honsetly. - All the AI-People look way to generic and random. Iam very sure you will deliver a muuuch better result over time, but it was something that felt negative to me. (But still, finaly we got some AI-People running around) - The ships engine effects dont look very impressive to me. Also the shipsounds are way to passive. Can you remember Wing Commander 4 szenes, where Mark Hamill was landing his Figher? This always sounds amazing, loud, what a feeling) Okay, thats it so far. All i can say, iam still pissed about the slow developement BUT i seriously see the game is going into the right direction, with baby steps! I realy was super excited about the presentation, seriously! Keep it up! YOU CAN DO THIS : ) (About the gamestar interview with CR... pls Chris... dont be a fool and try to make every controll setup equal... thats garbage. Pls give us a serious, solid flight model that is fun and challenging for Jostick users!) Mod edit: Text in violation of rule 9 removed