I've been supporting the game since 2014. I have no problems fighting bugs, crashes, system errors, even if I lose hours (yeah, and I don't have hours to waste) waiting for my ship to spawn after having been destroyed in the hangar. I don't understand free flights in a game in such a state, but it's not my game to develop. But there is one thing that is bothering me. Due to the amount of griefers in the game, that just destroy your progress because they are dying of boredom, I can't access parts of the game I want to test. SC is becoming a solo game of limited actions in the game for me, that's not what I signed up for. Every game has pretty much a system to regulate pvp. No friendly fire, pvp flag systems, pvp zones, reputations... The implementation of defense fleets in upcoming patch and reputation won't matter, has the server is reset every 2 months and sanctions for griefing are ridiculously small compared to the damage in time and game access to all other players. I seldom posted in the last decade. This is a real call that if SC wants to really be playable, developpers need to spend a few days in-game to see how painful it is to actually test star citizen while being attacked by bored players without reason. It's not the first time SC is creating PVP bottlenecks, I really hope it won't become a signature. To those that will bash me for being a crybaby, I had my fare share of savage pvp. When it becomes a game blocker, it's a development failure. Long live SC