This Friday at 9am Pacific / 5pm UTC, we'll have members of the EU PU Gameplay Feature Team on stream to discuss various aspects of what their team has worked on or is currently working on for the Persistent Universe. Some of these aspects include, but are not limited to: Mining (general) Mining Gadget Life Support Resource Management / Engineering Refueling Loot Generation As usual, this thread is your chance to submit your questions (and don't forget to VOTE to see which ones you want answered most!) before tuning in on Friday to twitch.tv/starcitizen to hear the answers LIVE. POSTING GUIDELINES Questions should be relevant to the topic (and guests) of this week's show. Only make replies to the OP. Only one question per post. KEEP IT SUCCINCT. Boil it down to the thing you really want to know. It helps avoid confusion and begets better answers, usually. Do not direct a question to a specific developer. Do not submit one question, gets votes with that question, and then reword the question or replace it with another one entirely. Do not make use of special formatting in an attempt to draw more attention, and therefore more votes, to your questions i.e. BOLD, H1, etc. No "when" questions. No "post-launch" or "release" questions. This is a program dedicated to the continuing development of the game, and focused on the immediate and near-term future of the project. Think 3-6 months out. No pictures. Make it easy for people to find the question they want to vote on without having to scroll through pictures. Questions should be related to the development of our games and focused on topics for our developers to answer. Post violating these guidelines or the subjects of the broadcast may be deleted, as may in-line replies. Have fun with it. UPDATE Hey everyone, We've disabled 'nested replies' to make it easier for you to read and upvote the questions to this thread and help us find questions; however, we found a minor bug, which might prevent some of you from seeing all the replies your fellow citizens posted. Pressing view mode looks to resolve this issue and can be used as a workaround while the Spectrum team is currently investigating this issue.