Hey everyone, We’re back this Thursday, February 19, with a new episode of Star Citizen Live at 15:00 UTC on Twitch. Thorsten, Lead Systems Designer, and Elliot, Lead Mission Designer, are joining us for a focused deep dive into Industrial gameplay and non-combat professions. We’ll be covering the broader vision behind industrial systems, how they’re progressing, and what’s new with the Industrial Missions introduced in Alpha 4.6. Drop your questions below! Please keep questions focused on existing gameplay. We will not be covering future or unannounced systems like Crafting or the Inventory Rework. Guidelines Post only one question per comment. Only reply to this message, do not engage with the other players' questions. Questions should be relevant to the topic (and guests) of this week's show. Try to be succinct. Boil it down to the thing you really want to know. It helps avoid confusion and begets better answers, usually. No "when" questions. Comments violating these guidelines or the subjects of the broadcast may be deleted. Have fun with it!