I understand where this idea comes from, but ultimately it will only lead to one thing: the strong getting stronger. the rich getting richer. extreme imbalance. which will lead to consolidation of orgs down to a few 'super' orgs. for the shields. new world tried to do something similar by allowing organizations to compete for town control. and reap the benefits of taxes, etc. it turned out horribly. the worst part of that game. this will be the same, if not worse. please re-think this. -------------- edit: my main problem with the system as proposed is the time of immunity. like in New World, where players only had to do one battle each week to have control of a town without any worry of attack or loss. the immunity timer is the problem, imo. I would rather the 'reward' was something that had to constantly be defended, not a 'get resources free for x amount of time' card.