So flight model 'degrades' to Elite Dangerous. It's Bullshit. Don't get me wrong, I played Elite Dangerous for thousamds of hours, and I loved it, but the flight model is inferior and more arcadey and ever since I played the faster, more realistic flight model of SC, I always felt Elite is slow, boring and wrong, seems like SC is going backwards. Specifically the slow speeds, the boost behaviour (because that's hardly a afterburner anymore) and the physically wrong turn mechanics are messed up. Why the heck would speeds after boost decrease in space? Even decoupled? So CIG wants realism in all the wrong places but the flight model doesn't need to be realistic anymore? I played Elite Dangerous long enough to tell you the direction SC is going with master modes is going to make flight and fight much more boring, because it's essentially a copy of what Elite does. Elite was fine but it's dated and outplayed by the current SC flight model, why go backwards now? Does SC still wanna be a space sim, or is it's focus more on a arcadey mainstream game? Why is it wrong to learn to fly a spaceship in Star Citizen? I can play DCS if I want aeroplane behaviour. Don't we have enough arcadey space games? Master modes is inferior. It's gonna ruin the space flight experience.