It seems like no one is really loving this new sandworm content, and no one really loves the Hathor stuff. So stop making themepark content for a while. Put resources on the sandbox elements and the mission system. Missions are in a sad state, with barely any variety and extremely simple and repetitive missions. The economy is entirely neglected, zero dynamism, not even a placeholder system to artificially move demand around to keep things interesting. The animals in the game are static blobs with no gameplay associated with them. New caves were added and no reason to go exploring for them. Distribution centres were added and then immediately forgotten about. The harvestables in the game have zero purpose